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5 ways to integrate gamification into your classroom

eSchool News

As a fourth-grade teacher, Ive seen how gamification can transform a regular lesson into something my students look forward to. Here are five ways to integrate gamification into your classroom, using tools like Quizizz, Gimkit, Quizlet, and Blooket. While engaging, the free version of Gimkit is quite limited.

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9 ways collaborative learning benefits teachers and students

eSchool News

Fear of technology influences a teacher’s thinking, perhaps thinking that many students have more knowledge of the technology. If the teacher and student collaborate and start learning technology together, it would be beneficial for both teachers and students. Most of the time, this is not true.

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Leveraging edtech for differentiated instruction

eSchool News

Real-time assessment tools Digital assessment tools give teachers immediate feedback about student comprehension, enabling quick adjustments to lesson plans and teaching strategies. These platforms identify knowledge gaps as they emerge, allowing for timely interventions before misconceptions become entrenched.

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What Technology is Used in Teaching and Learning?

eSchool News

By embracing these tools, K-12 education transcends traditional boundaries, creating versatile, inclusive, and future-ready learning environments that prepare students for success in an increasingly technology-driven society. What is an example of technology as a learning tool?

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How Do You Use Technology to Improve Your Learning?

eSchool News

Overall, a strategic integration of technology in K-12 education empowers educators to create dynamic, engaging, and personalized learning environments that prepare students for the challenges of the digital age. What is an example of technology as a learning tool? These platforms, like Kahoot!

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K-12 Tech Innovation News

eSchool News

One notable piece of K-12 tech innovation news is the integration of interactive devices and digital learning tools, transforming static learning spaces into dynamic, multimedia-rich environments. Software applications support different aspects of learning, including subject-specific programs, simulations, and educational games.

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What’s Changed in Lesson Planning

Ask a Tech Teacher

Transfer of knowledge is key. What students learn must be applicable to other classes—and life. Respond to their varied time constraints and knowledge levels. Failure is a learning tool. Different methods of showing knowledge are welcomed as long as students stick with the lesson’s Big Idea.

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