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MIND Research hosts math fair in Chicago

eSchool News

MIND Research Institute’s 2015 Math Fair: At the Square Root of Fun, was brought to Chicago in partnership with LEAP Innovations to engage children with fun yet challenging math experiences outside of the classroom. Illinois Governor Bruce Rauner and Secretary of Education Beth Purvis welcomed guests to the Math Fair.

Fairness 197
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MIND Research launches K-12 math game-a-thon

eSchool News

Challenge encourages game-based learning to help kids learn to have fun with math. If they build it, they will learn from it. That’s the idea behind the national K-12 Game-a-thon, which invites students to let their imaginations and problem solving run wild as they design, build and share their own math games.

Math 140
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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

For instance, it now groups student users who are at the same level of mastery together, to make competition more fair. And rather than earning points based on the number of subject-matter questions they answer correctly, they advance based on their performance at other gameplay tasks. Quizizz is embodying this shift.

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The Friday 4: Your weekly ed-tech rewind

eSchool News

Virtual reality and virtual field trips, augmented reality, and gaming are all moving from “cool” technologies to instructional approaches with research-backed merit. Survey: K-12 gaming use has doubled in the last six years. Gaming is growing, that’s for sure.

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Building a Learning Company: Three Entrepreneurs Dish Out Advice

Edsurge

Playing games in the classroom is not a new concept. So, it’s perhaps not surprising that there are game-based edtech companies hoping to leave a mark in classrooms. But what goes into building a game-based learning startup—or any edtech startup?

Learning 152
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?Updates, Upgrades and Overheard: What Was Unveiled at ISTE 2017

Edsurge

Upgrades also include Smarty Ants Español, a program designed to help K-2 Spanish-speaking students learn how to read in Spanish. the game-based learning platform, is going mobile. Think of it like a Flipboard for students, but aligned to students’ lexical level. WHO GIVES A KAHOOT?: According to Erik C.

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Esports Scholarships Are Growing. Do They Leave Some Students Behind?

Edsurge

Elizabeth Newbury, it was 2017 and more than 35 colleges and universities were already offering this type of student incentive to players. From one institution to 35-plus in three years is fairly rapid growth in the world of higher education. What has happened in the 18 months since I wrote that blog post?

Students 167