Remove Attention Remove Game-Based Learning Remove Gamification
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The future of gamification

eSchool News

Key points: Gamification can help engage students when they might otherwise lose motivation Engaged students are 2.5 The more you treat education as a game, the more likely students are to pay attention and be engaged in class. Gone are the days of teachers lecturing in front of students who are taking furious notes.

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My top 6 gaming resources for STEM teaching

eSchool News

At times it can seem we’re competing with smartphones and video games for students’ undivided attention. Perhaps the best strategy is to embrace the technology and harness it for learning. Then, students get a chance to play the game and really immerse themselves.

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New Research Proves Game-Based Learning Works—Here's Why That Matters

Edsurge

A great deal of initial research exists about blended learning techniques such as game-based learning, but adoption has stalled because of a lack of scalable, practical techniques that have also proven effective. Enders Game by Orson Scott Card—A novel that conceptualizes a variety of game-based learning mechanics.

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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

. — Deepak Cheenath That puts CoCo’s strategies to keep students engaged or motivated to learn at complete odds with what many edtech companies have been trying to do to teach literacy or STEM — mimic online games like Robolox or Minecraft that children spend hours immersed in outside of school. Quizizz is embodying this shift.

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New professional development focuses on engagement through gaming

eSchool News

New online professional development course focuses on increasing student achievement through engagement with game-based learning. The ever-increasing omnipresence of digital media in student’s lives can be challenging for teachers as they compete for kid’s attention in and out of the classroom.

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K-12 Tech Innovation News

eSchool News

This personalized approach allows students to progress at their own pace, reinforcing understanding and addressing specific learning gaps. More–and better–student engagement: Interactive whiteboards, educational games, and multimedia presentations capture students’ attention and make learning more enjoyable.

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Five Ways Teachers Can Use—and Create—Augmented Reality Experiences

Edsurge

Educators are constantly challenged to find ways to keep kids’ attention in class when, outside of school, their world is full of all kinds of highly compelling and visually stimulating media. Many educators find that gamifying learning keeps students engaged. This is kind of scary,” she told her teacher, Yvonne Rodriguez, “but fun.”

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