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Reflections on 50 years of Game-Based Learning (Part 3)

Edsurge

More than 50 years after Don Rawitsch introduced Oregon Trail in his eighth grade class, the debate continues : Can games become a legitimate tool for learning? Proponents of game-based learning have good reason to be optimistic—but also cautious. Making games cultivates a range of hard skills (e.g.

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Coding, Creativity and the New Digital Fluency

Edsurge

Creative Coding in the Classroom: From Game Design to Storytelling One example of creative coding comes from a curriculum that introduces computer science through game design and storytelling in Minecraft, a game-based learning platform used by millions of students worldwide. This inclusivity is intentional.

Ethics 117
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5 of the biggest education trends in 2023

eSchool News

This will include the addition of modular pieces, tech-enabled learning areas, and a variety of different seating options to ensure student comfort and encourage movement. Students will participate in VR and AR experiences, gaining access to more immersive learning experiences through these tools.

Education 358
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5 major education trends in 2023

eSchool News

This will include the addition of modular pieces, tech-enabled learning areas, and a variety of different seating options to ensure student comfort and encourage movement. Students will participate in VR and AR experiences, gaining access to more immersive learning experiences through these tools.

Education 322
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K-12 Tech Innovation News

eSchool News

Trends in K-12 education in 2023 will continue into 2024, most notably immersive technologies, artificial intelligence, personalized learning, and online and hybrid learning. Immersive technologies such as virtual and augmented reality are redefining traditional learning methods.

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Automation Will Hit Young People Hardest. Can These Nonprofits Prepare Them for It?

Edsurge

The AI Education Project , founded in 2019, hopes to teach young people about artificial intelligence and the way it will impact—and is already impacting—their lives and livelihoods. Ora Tanner: Artificial intelligence is expected to impact and transform every area of students’ lives and our society. And these are not just STEM jobs.

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What Video Games Like Doom Teach Us About Learning, According to GBL Guru James Paul Gee

Edsurge

We caught up with Gee to learn about what games he’s currently playing, what he’s learning, why he doesn’t trust people who don’t finish games, and how it feels to be one of the most respected voices in the game-based learning community at the ripe age of 68. That’s a really bad view of intelligence.

Teaching 120