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As more schools discover the power and benefits of education technology, mobiledevices such as Chromebooks, Macs and iPads in the classroom are becoming commonplace. The district’s iPad program has helped close the tech gap between kids who had access to technology at home and kids who did not.
One of the key lessons learned in the shift to remote learning this spring was the need to make online instruction easily accessible to everyone. He has been teaching for more than 10 years in the Alisal Union School District in Salinas, Calif. Kindergarten teacher Ben Cogswell has some experience with this issue.
Given that they are the first generation to grow up with access to personal computers, the descriptor seemed apt at the time. Not only are these students growing up with widespread access to computers and the internet, they are surrounded by smartphones and other mobiledevices with impressive computing power.
Our most recent white paper, Exploring the Data: A Comprehensive Review of Research on Probeware and Three-Dimensional Teaching , explores the latest research that highlights how probeware supports active, student-driven learning.
Merge, the leader in mixed reality for K-12 education, announced today their new hand-held digital teaching aids are now available for teachers and students worldwide. Setting a new standard, the digital teaching aids will alter the way millions of students learn in 150,000 U.S. Merge is making an impact in education.
Given that they are the first generation to grow up with access to personal computers, the descriptor seemed apt at the time. Not only are these students growing up with widespread access to computers and the internet, they are surrounded by smartphones and other mobiledevices with impressive computing power.
Teaching digital citizenship as a “one-off event” doesn’t lead to changes in behavior, experts say. When author and IT director Mike Ribble talks about the importance of teaching students appropriate online behavior, he likes to share a few eye-opening statistics. But that isn’t happening in many school districts.
[ Editor’s Note : This story is Part 1 of our month-long series on “What it means to teach Gen Z.” We need to communicate in ways that fit with how parents access and consume information in 2017. It works on both mobiledevices and desktops, increasing the number of our parents who could access it.
Given that they are the first generation to grow up with access to personal computers, the descriptor seemed apt at the time. Not only are these students growing up with widespread access to computers and the internet, they are surrounded by smartphones and other mobiledevices with impressive computing power.
More children than ever have easy access to mobiledevices at home and in school, making it critical to impart strong digital citizenship lessons to students. Sixteen percent of surveyed teenagers say they use social media almost constantly, and 38 percent say they use it multiple times an hour.
According to a recent Common Sense Media’s study , the percentage of children ages eight and under who’ve used a mobiledevice nearly doubled from 2011 to 2013, from 38 percent to 72 percent. And about two in five children under the age of two have used a mobiledevice. But that isn’t happening in many school districts.
The Speak Up data revealed an increase in students’ access to mobiledevices, tablets, laptops, and Chromebooks. The largest increases seen were where schools and districts invested in Chromebooks as their students’ home devices. Related content: Keeping COVID innovations even after the pandemic passes.
With smartphones, tablets, and other mobiledevices, students have 24/7 access to news, information, and opinions—not all of which are well-informed or well-intentioned. Monitoring students’ internet access in school won’t help them once they leave the classroom. Online, anyone can pretend to be something they are not.
More dollars are being invested in it, partly for the equity and access it brings to all students, regardless of their school or circumstances. Well see more and more high-quality digital resources, co-created with and for youth, most of which they can access anytime, for free, on their phones or other mobiledevices.
For one, access to education has been significantly broadened, facilitating a wide range of teaching strategies and learning styles. In some cases, demand far outstripped supply, leading to backlogs of requests for laptops, tablets, Chromebooks, and other school-issued devices. Technology is changing the way we teach and learn.
Apps can be a valuable resource when students have access to mobiledevices and can, with a teacher’s guidance, engage with digital resources. Sure, apps are fun, but teachers are often short on time and can’t always search through piles of apps or their reviews to ensure the apps are appropriate for students.
As more and more schools and districts set goals to provide one-to-one access to technology to students to meet teaching and learning goals, district and school leaders are faced with the task of planning and implementing technology resources at levels that they might not have experienced in the past. Plan for network readiness.
When COVID forced school districts nationwide to quickly pivot to remote learning, we not only had to configure mobiledevices for students to take home, but also implement safeguards to shield them from inappropriate content while outside school walls. Getting everyone online and on board.
In a BYOD world, managing access to popular social media sites has become critical. Today, educators are implementing exciting technological advances in teaching and learning. K-12 administrators have to consider ways to extend their network security policies to these devices as well. Allow, but monitor.
Available free of charge for students and teachers, CritterCoin was launched in early 2022 to help teachers tap into the power of positive encouragement for learners of all ages—without interrupting the flow of teaching or creating additional paperwork. They can view their collection any time with CritterCoin’s web and mobile apps.
In the era of mobiledevices and tablets, interactivity has become the norm for schoolchildren. To facilitate effective teaching and learning, modern schools must equip every classroom with interactive touchscreens and utilize gamification techniques. It will also disable or freeze devices after repeated attempts at access.
According to the report, K-12 institutions are accessing eight percent more tools aggregated annually from the prior academic year–continuing a similar trend seen in recent years’ reports. This year also saw an increase in unique edtech tools accessed individually by both students and teachers. educational institution.
Apps are fun and engaging tools for educators who have access to mobiledevices and who want to use digital resources with students. The editors of Common Sense Education review and rate apps for students of all ages.
They’ve always lived in a world with mobiledevices and the Internet. Their educational needs require an approach that teaches them and utilizes 21 st century skills — the three Rs aren’t the only skills required anymore! Date: Wednesday, April 29th. Time: 3:00 pm EST / 12:00 pm PST.
There’s a lot of innovation happening if you happen to be reasonably affluent — meaning you have regular access to an Internet-connected computer or mobiledevice, so you can get online and access Khan Academy. There’s a lot of innovation happening if you’re around eight years old and can type and move a mouse around.
Apps can be a valuable resource for educators who have access to mobiledevices and who want to engage students with digital resources. The editors of Common Sense Education review and rate apps for students of all ages. The editors of Common Sense Education review and rate apps for students of all ages.
A small percentage of classrooms will have the funding and resources to bring mobiledevices and viewers to every student, but the majority of our schools don’t have class sets. Most schools do, however, have access to tablets or laptops, or they have a BYOD (Bring Your Own Device) arrangement.
Good intentions to give all students access to the world’s knowledge were derailed by the cost of the websites and webtools that made that happen. Turns out — and not really a surprise — the cost of the digital devices was minor compared to the cost of the websites and webtools required to meet goals. Listen and Read.
The funding cliff, and resulting cuts to services and equipment, creates a significant barrier to digital equity in schools, as consistent access to devices and connectivity is one of the five domains of Digital Promise’s Digital Equity Framework. For further information go to CoSN’s Cybersecurity page.
This year’s Future of Education Technology Conference landed in New Orleans, and the conference was abuzz with post-pandemic learning recovery tools, solutions to promote equity among students and parents, strategies for digital access, student mental health, social and emotional learning tools, and more.
Using AR software and tools such as 3DBear and MERGE, teachers have access to an abundance of activities and lesson plans that offer more in-depth content, provide opportunities for collaboration and exploration, and expand students learning experiences outside of classroom walls.
“Our robust collection of free resources will help keep students engaged in STEM learning during this time, while supporting educators as they facilitate remote teaching. All experiments are designed exclusively for Logger Pro , a software program that teachers and students can also access via an extended free demo.
Students are divided into groups, each of which will use a mobiledevice with the MimioMobile app or a copy of the handout. According to Vigneaux, “As educators work to incorporate this new teaching and learning model, educational technologies can streamline the process as well as enhance students’ interest and engagement.
Since our teachers and students each have access to iPad minis as part of our district plan to transform learning through robust technology-enriched learning environments, providing a video coaching tool they can use with their iPad minis really empowers teachers to own the observation and reflection process. A picture IS worth 1,000 words.
Once content is created, it can be deployed to mobiledevices, computers, consoles, AR/VR headsets and a host of other platforms to reach its audience. Teach for Tomorrow’s Job Market Many parents want their children to study computer science. Yet, in the United States, just over half of high schools actually teach it.
Second is the need to create a 21 st century learning environment that is accessible for all students, encourages engagement and collaboration, and can be more easily tailored for different learning levels and needs. What’s more, they need to be interoperable and accessible not only on laptops and mobiledevices but also on smart boards.
The aim is to make it easier for teachers to integrate VR and AR resources into their existing instruction by equipping teachers with the tools they need to be able to teach within that environment. Teachers can access the front office, enable daily communications campus-wide, or initiative an emergency alert from the touch of a button.
It provides access to four new content suites that empower educators to transform classroom learning with dynamic, immersive VR experiences. Distraction caused by mobiledevices has become a pressing issue in classrooms nationwide, impacting focus, security, and even academic performance.
Long-term planning and investment in infrastructure for widespread and improved access to the internet and mobiledevices is critical. Extending access to education technology beyond schools is also key. Governments, educators, advocacy groups and companies large and small need to work better together. Whereas the U.S.
If your school doesn’t teach personal economics but would like to, there are many online sites that address the topic as mini-lessons. It is a fast-paced, interactive game that engages students in football strategy while teaching money management skills. This app works on desktops as well as mobiledevices.
Mobiledevices are a key component in many classrooms, and apps go hand-in-hand with those mobiledevices. When those apps are free and device-agnostic, it’s even easier to integrate them into the classroom. Tinkercad , a free web-based tool, offers access to online 3D design and 3D printing.
As the world undergoes a digital transformation—with connectivity and access to computers and mobiledevices playing an increasingly prominent role in everyone’s lives—elementary schools know they need to incorporate technology in the educational process to prepare their students for future success. billion in 2017.
If your school doesn’t teach a course about personal economics, there are many online sites that address the topic as mini-lessons. Banzai is a personal finance curriculum that teaches high school and middle school students how to prioritize spending decisions through real-life scenarios and choose-. Here are fifteen I like.
The new lab book features a range of investigations—including “Cooking Under Pressure,” “My Flat Soda Pop,” “True Colors: Separating Food Dyes,” and “Quantifying Iron in Cereal”—that all use easily accessible materials found in most homes and use affordable wireless sensors that can be used with any mobiledevice, Chromebook , or computer.
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