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5 reasons why game design is the best way to teach STEAM skills

eSchool News

Despite using digital tools daily, many students still struggle to turn that exposure into marketable, employable skills. What we need are methods that both engage students and build the competencies they’ll need to thrive in a tech-driven future. Traditional education often fails to bridge that gap.

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Teaching Creativity and Durable Skills in an AI World

Edsurge

When a high school student uses AI to design a community mural or a college freshman collaborates with peers across continents on a digital storytelling project, it’s clear the boundaries of learning are shifting. EdSurge: What skills matter most for students’ futures, and how are institutions responding?

Skills 143
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Showfloor News: PBLWorks creates PBLWorks TEACH to help scale project based learning

eSchool News

The Buck Institute for Education (dba PBLWorks ), a national provider of professional development for high-quality Project Based Learning (PBL), is launching PBLWorks TEACH , a web-based application with ready-to-use, standards-aligned, Gold-Standard PBL projects for middle school math, science, English Language Arts, and social studies.

Teaching 263
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Only 1 in 8 elementary teacher prep programs adequately teach math

eSchool News

Too many students are falling behind in their math skills, limiting their academic success and future economic opportunities. Recent math scores from the National Assessment of Educational Progress (NAEP) show that a quarter of fourth graders lack even basic math skills. pedagogy).

Math 237
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Crafting environments where students with autism thrive

eSchool News

Awareness alone isnt enough–what students on the spectrum benefit from environments where their needs are understood, respected, and supported with purpose. Seventy-four percent of autistic students in the U.S. Seventy-four percent of autistic students in the U.S. Heres how that looks in practice.

Students 222
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Lights, camera, literacy: Student-created book reviews inspire a global reading culture

eSchool News

students read for fun almost every day–down from 31 percent in 1984. What began as a simple classroom project to encourage reading evolved into a movement that amplified student voices, built confidence, and connected learners across cultures. Students were given creative freedom to shape their presentations. The result?

Culture 247
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Video game design boosts students’ literacy skills

eSchool News

Students in the pilot program saw a significant improvement in their literacy skills over the course of only three months. The program gives educators one possible model to follow as they look to reverse the trend of declining student proficiency in reading. The program spanned 14 weeks and was aimed at third and fourth graders.

Skills 243