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Would You Rather: Transfer and Apply

Catlin Tucker

“Would You Rather” Options for Transfer and Application Below are examples of “would you rather” options designed to remove barriers and help students transfer and apply their learning more effectively.

History 382
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The Greatest Enemy of Creativity in Schools Isn’t Testing. It’s Time.

Edsurge

For years, personalities like Sir Ken Robinson have taken education systems to task for actually testing the creativity out of students. Author and educator Katie White, who’s something of an expert on the creative process, may have a practical solution. There’s lots of ways kids can express their understanding.

Testing 168
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With a Virtual Reality Assist, Video Games Get K–12 Students Moving

EdTech Magazine

Video Games as Physical Education. Virtual reality technology , which turns users into active participants, is dramatically changing the way kids play video games. Jim Romano, Valley Day’s Health and Physical Education instructor, said the immersive VR setup transforms PE class into a “life-size video game” for the students. .

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Bringing Better STEM Education to the Rural South

Edsurge

The participation of HBCUs is notable in part because they play a key role in training future K-12 science teachers. Early results from previous studies showed some students were able to improve their science test scores, Schneider says. The curriculum aligns with the principles of Next Generation Science Standards.

STEM 204
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How Do You Teach Art, Music and PE Online? In China, They’re Figuring It Out.

Edsurge

“They can then take a picture of their posters and upload them to our school’s online education platform, and normally we can receive almost ten pictures a day,” he says. Other art classes can test parents as much as students, as is the case for Zoe, a college senior who lives in Luoyang, in central China.

Art 196
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Stanford Experiments with Virtual Reality, Social-Emotional Learning and Oculus Rift

Edsurge

To test stress levels and Jose’s capacity to lower them, Emoti was then tasked him with subtracting 13 from any number that appeared on screen until he made a mistake. It is difficult to imagine a teenager volunteering to participate in such a stilted interaction. The Emoti team and Jose. Photo by Blake Montgomery.

Learning 151
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How to Assess Learning in a Pandemic

Edsurge

Tony Crider: I came at it from the perspective of the physics education research, and looking at it as a way to say, How do we give tests at the beginning and test at the end to try to gauge what they learn over time? And it was very mechanistic and very much about students having a checklist to respond to. [The

Exams 201