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5 reasons why game design is the best way to teach STEAM skills

eSchool News

A study published in Frontiers in Psychology concluded that game-based learning has a moderate to large effect on students’ cognitive, social, emotional, motivational, and engagement outcomes–especially in early education. Even when it fails, the surprise is motivating–it’s a mystery to solve.

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Look to the Science: Understanding how Mind, Brain and Education Science can Inform Educational Practices

k12 Digest

The impact of technology on the human brain is still being studied, but there is a body of research which is decades old and has increased its capacity to inform education with advances in medical imaging technology. Teachers are constantly battling for students attention, often losing that battle to smart phones.

Science 247
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5 online resources to beat the summer slide

eSchool News

Prodigy : For students who struggle to stay motivated during math practice, Prodigy turns learning into a role-playing adventure game. Aligned with state standards and suitable for grades 1-8, Prodigy adapts to each learner’s skill level, offering targeted practice without the pressure of grades or tests.

Math 275
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AI can personalize learning–it can’t make students care

eSchool News

What if the missing ingredient in student achievement isn’t better curriculum, tech, or teachers, but better motivation? What if the key to unlocking motivation isn’t something intrinsic to students, but something found in their relationships with peers, teachers, mentors, and communities? But that vision overlooks something deeper.

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A Motivation Problem

Teacher Toms Blog

It seemed like each time I spoke with him he was enthusiastic about some new hobby or other -- outer space, collecting knives, electric trains, bicycles, playing guitar -- all self-motivated. There has never been a scientific study done that finds that holding a body still improves cognitive function. Movement is not a choice.

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Look to the Science: Understanding how Mind, Brain and Education Science can Inform Educational Practices

k12 Digest

The impact of technology on the human brain is still being studied, but there is a body of research which is decades old and has increased its capacity to inform education with advances in medical imaging technology. Teachers are constantly battling for students attention, often losing that battle to smart phones.

Science 130
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How Gamification Uncovers Nuance In The Learning Process

Teach Thought

Since it encourages internal motivation through an outwardly-created set of circumstances, gamification sits at the awkward intersection of intrinsic and extrinsic motivation. In both cases, the specific content and the nature of the goals serve to motivate and direct behavior in classroom contexts.” Class rankings?