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One-Two-Three-Read!: A motivational reading program that works

eSchool News

Thats the question our team of educators in the Oktibbeha County School District set out to answer when we created One-Two-Three-Read!, a motivational reading program designed for third graders–but easily adaptable for other grades as well. blends extrinsic rewards with intrinsic motivation. With One-Two-Three-Read!,

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Birmingham City Schools Leads Groundbreaking Research on Student Motivation and Math Achievement

eSchool News

PRNewswire/ — BirminghamCity Schools (BCS) is spearheading an innovative research initiative to explore the critical link between student motivation and math performance. This ‘right-now’ student metric will empower educators to proactively support students before motivation wanes, ensuring productive learning time.”

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5 strategies to get your students talking

eSchool News

Students generate research questions, or inquiry questions, and look across a variety of multimodal resources to find answers to their questions, pinpoint where resources align or don’t align, and discuss why the resources are saying different things. The questions are: What surprised me?

Students 293
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AI can personalize learning–it can’t make students care

eSchool News

What if the missing ingredient in student achievement isn’t better curriculum, tech, or teachers, but better motivation? What if the key to unlocking motivation isn’t something intrinsic to students, but something found in their relationships with peers, teachers, mentors, and communities? But that vision overlooks something deeper.

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How Gimkit engages my students

eSchool News

. “Unlike other platforms, Gimkit allows students to earn virtual currency for every correct answer, which they can use to purchase power-ups, adding a competitive edge that keeps students motivated.” Jamie Keet explains : “After establishing your basic Kit information, you will then move onto the fun part–adding your questions!

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Look to the Science: Understanding how Mind, Brain and Education Science can Inform Educational Practices

k12 Digest

Practical Strategies for Classroom Application The research consistently tells us that the application of brain-based learning principles leads to increased academic achievement, better behavior, development of appropriate social-emotional skills, and increased motivation. Lets examine a few examples from the research. link] Rahmatin, L.

Science 247
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5 reasons why game design is the best way to teach STEAM skills

eSchool News

A study published in Frontiers in Psychology concluded that game-based learning has a moderate to large effect on students’ cognitive, social, emotional, motivational, and engagement outcomes–especially in early education. Even when it fails, the surprise is motivating–it’s a mystery to solve. That fuels teamwork.