Remove Mobile Devices Remove Motivation Remove Skills
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5 ways teaching science with probeware promotes 3D learning

eSchool News

The impact of probeware on student motivation and interest, particularly in science subjects often perceived as “ difficult, boring, and abstract ,” is significant. These kinds of investigations align well with the Framework’ s emphasis on process skills and understanding the nature of scientific inquiry.

Science 319
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Learn Letters with 3D Augmented Zoo Videos

eSchool News

Some of the shows include a “Come Alive Surprise,” which allows children to use a mobile device to scan an image shown in the show and bring the day’s animal into their home. The free Journals alive mobile app is compliments of Alive Studios and works on most tablets and smartphones. About Alive Studios.

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How Intrinsic Motivation Helps Students Manage Digital Distractions

Edsurge

In providing students with technology, we haven’t provided students with guidance around critical executive functioning skills. Initially, I was consulting with schools that were bringing technology into the classroom on ways to promote better executive functioning skills. But how does that work? Here are a few tips.

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Chromebook takeover signals major shift in education…but not in the way you may think

eSchool News

classrooms (accounting for more than half the mobile devices shipped to schools) is signaling a “profound shift in American education;” and they’re calling it the “Googlification of the classroom.” But is Googlifiction spurring a much bigger shift in today’s K-12 classrooms than simply switching devices?

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3 ways to avoid summer learning loss

eSchool News

While no child wants to study over the break, there are fun and creative ways to encourage students (and their parents) to practice the skills they learned without sitting down and studying. When students read books they enjoy and that engage them over the summer break, they build stronger skills and feel more confident and motivated.

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MDM solutions and gamification make perfect interactive learning partners

eSchool News

In the era of mobile devices and tablets, interactivity has become the norm for schoolchildren. Everyone loves games, and competition motivates people to perform their best. In addition, gamification can improve student skills such as active learning, problem-solving, and critical thinking.

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The Social Institute Unveils Curriculum for 4th Graders on SEL

eSchool News

Surveys reveal the average age kids get cell phones is ten years old, and exposure to mobile devices begins at a much younger age. When asked to select topics that would be helpful for addressing technology with elementary students, nearly 75% identified “managing time on devices” as the skill most needed.