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Many students decide they’re not a ‘math person’ by the end of elementary school, new study shows

eSchool News

Roughly half of middle and high schoolers report losing interest in math class at least half the time, and 1 in 10 lack interest nearly all the time during class, a new study shows. Math ability is malleable way past middle school,” Schwartz said. Sign up for their newsletters at ckbe.at/newsletters. newsletters.

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Showfloor News: PBLWorks creates PBLWorks TEACH to help scale project based learning

eSchool News

The Buck Institute for Education (dba PBLWorks ), a national provider of professional development for high-quality Project Based Learning (PBL), is launching PBLWorks TEACH , a web-based application with ready-to-use, standards-aligned, Gold-Standard PBL projects for middle school math, science, English Language Arts, and social studies.

Teaching 267
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How to integrate environmental concepts into every subject

eSchool News

One of my earliest projects as the Director of Environmental Education for a public school district in New York was in a middle school English Language Arts classroom. The activity I built required students to quietly journal outside, using prompts driven by ELA, art, and social studies standards.

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8 under-the-radar digital learning resources

eSchool News

Parlay Subject areas: ELA, Social Studies, Science Best for: Structured online and in-class discussions Parlay enables educators to facilitate student discussions in a more inclusive and data-informed way. It’s an excellent tool for fostering critical thinking, debate, and reflective dialogue.

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Understanding and mitigating academic regression from summer learning loss

eSchool News

Studies show that by the time students reach middle school, summer learning loss can accumulate to create an achievement gap of up to two years between socioeconomic groups. The effects of summer learning loss extend beyond immediate academic performance.

Learning 237
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5 reasons why game design is the best way to teach STEAM skills

eSchool News

A study published in Frontiers in Psychology concluded that game-based learning has a moderate to large effect on students’ cognitive, social, emotional, motivational, and engagement outcomes–especially in early education. A 2021 Heliyon study confirms that game-based learning boosts technical knowledge and digital citizenship.

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In Rhode Island, a partnership brings STEM lessons to life

eSchool News

The pilot program, in which four GSO students worked with approximately 200 students from the Providence Public School District middle school, was developed by the Rhode Island Department of Education and funded by a $10,000 STEMx Challenge Grant.

STEM 130