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Too much technology could hurt learning outcomes

eSchool News

Using computers and other learning technology too often can be detrimental to student performance, OECD says. Students who use computers and learning technology at moderate levels tend to have better learning outcomes than students who use computers and learning technology rarely, according to new research from the OECD.

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5 essential digital learning reads

eSchool News

But digital learning trends and technologies change so quickly that sometimes, it’s difficult to know where to focus or where to invest funding, time, and resources.

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Gale In Context: Literature Launches to Promote Critical Thinking Skills and Better Learning Outcomes in ELA for High School Students

eSchool News

The company has launched Gale In Context: Literature, a new resource for literature instruction and learning that helps high schoolers engage and thrive in English language arts (ELA). Read our blog about why English teachers will love Gale In Context: Literature. Download/view screenshots of Gale In Context: Literature.

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Why Instructional Design Must Focus on Learning Outcomes, Not Learning Activities

Edsurge

Students expect to come to school to learn and to be challenged (although they may never tell us that). If we want such activities to produce genuine student growth, instructional design must focus on learning outcomes as opposed to the activity itself. Nonetheless, students also want to enjoy learning.

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How Research-Based Tools Provide Impactful Learning Outcomes

Edsurge

For example, you might say that math hasn't changed much over the years, but how you teach math and the ability to improve math outcomes can be influenced, and it is something that we're investing a lot of time and effort in. We're looking at bias in adaptive learning and artificial intelligence technologies.

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The Station Rotation Model: Arrange Your Furniture to Maximize Focus and Engagement

Catlin Tucker

Research has shown that the way furniture is arranged in a classroom can significantly impact student behavior and learning outcomes (Granito & Santana, 2016; Parks, Corno & Cozzone, 2017). I know many teachers reading this don’t have flexible furniture.

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How Video Games Can Teach Reading Just as Well as Books

Edsurge

According to Karen Schrier, associate professor and director of games and emerging media at New York’s Marist College, “Games support literacy skills in part because they enable students to play and learn in authentic worlds they care about, where they need to read to be able to solve missions or interpret clues.”

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