Remove Learning Outcomes Remove Motivation Remove Science
article thumbnail

A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

Gamified elements like points, coins, badges or topping a leaderboard are like “jolts of caffeine,” claims Manuj Dhariwal, which can take focus away from real learning, or creating projects online. Competing [in a game] doesn’t work as motivation for every student. The idea is to keep learners motivated in a class.

article thumbnail

How to support student agency

eSchool News

Agency is a key element in personalizing education, and research has found that students who have agency in their learning are happier in school and more likely to achieve success. The benefits of student agency Students are more engaged and motivated.

Students 348
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

5 ways to integrate gamification into your classroom

eSchool News

“Several empirical studies have confirmed that students in gamified learning environments achieve higher levels of motivation and cognitive engagement compared to those in traditional classroom settings” (Dehghanzadeh et al., Ive used Gimkit for math and science review. Ive seen this firsthand!

article thumbnail

What Can College Instructors Offer Their Students in the Age of AI? 

Faculty Focus

What college instructors are needed for, he said, is to motivate our students to learn. What we can do as instructors is inspire them to learn the content, to ask their own questions, and to perhaps motivate their AI use to serve their own curiosity beyond the conversations in our classes. Saucier, Ph.D. Saucier, D.

article thumbnail

How This Startup Leverages Games to Create a Love for the Natural Sciences

Edsurge

Ideally, educators want students to discover the joy of learning and be motivated by intrinsic rewards. This is the mission of Michael Kasumovic and Arludo who are bringing gaming to the natural sciences. Ideally, educators want students to discover the joy of learning and be motivated by intrinsic rewards.

Science 182
article thumbnail

Newsela Acquires Generation Genius to Enhance Real-World Connections in Science and Math

eSchool News

NEW YORK (GLOBE NEWSWIRE) — Newsela, a leading provider of high-quality instructional and assessment products for K-12, announced today that the company has acquired Generation Genius, a trusted educational streaming platform for K-8 science and math videos, activities, and lessons. Rollman, an Emmy-winning childrens TV executive.

Math 146
article thumbnail

11 unique ideas to finish the school year strong

eSchool News

Allowing students to have a role in teaching is motivating and will provide intrinsic drive. Once they design the goals, lesson ideas, and learning outcomes, students can use video or posters to create movie-like trailers. Unit trailers : Take student-created units to the next level.

Schools 280