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How Student Agency Can Ease the Pain of Remote Learning and Teaching

Edsurge

As it turns out, nurturing students’ abilities to contribute and lead can have big payoffs as schools face ongoing uncertainty. Agency as both a learning outcome—and a precious resource Agency is generally defined as an important learning outcome , characterized by the ability for students to set and pursue their own learning goals.

Teaching 218
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How to incorporate real-world connections into any subject area

eSchool News

This interaction helps students connect the dots, understanding that the products they use have origins in distant places, such as the Amazon rainforest. Despite it being thousands of miles away, I challenge students to consider why they should care. Rethinking content teaching at the middle level: An interdisciplinary approach.

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To Get Serious About Games, Teachers Experiment With Play in the Classroom

Edsurge

In Baselice’s game, each team of students represents one of the countries that initially started the war, and the objective of the game — played with index cards and a lot of negotiation between the teams — is to understand all the interconnected events that led to conflict breaking out.

Teachers 215
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How Can the Metaverse Transform Learning?

Edsurge

It can facilitate immersive learning environments , allowing educators to craft virtual classrooms or historical settings so that students engage in interactive and captivating lessons. Mirecka-Jakubowska has a contagious passion for learning and urges educators to embrace this new technology.

Learning 194
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eSN Hero Awards Finalists: 10 dedicated educators

eSchool News

Under Mr. Hatcher’s guidance, Akron Public Schools partnered with Edmentum to integrate cutting-edge learning technologies, harnessing their full potential to enhance learning outcomes. Maria employs innovative uses of technology to deliver classroom, school, and district success.

Education 287
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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

Competing [in a game] doesn’t work as motivation for every student. The collaborative aspect of CoCo has caught the attention of high school students like Nagamitesh Nagamuralee, who introduced the beta version in his robotics clubs in his former middle school in Lexington, Massachusetts.

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Asynchronous Learning or Live Lessons? Which One Works Better for Me?

Edsurge

“Synchronous online learning” generally refers to live learning activities that must happen at a set time (often over Zoom or a similar platform), while “asynchronous online learning” refers to almost everything else (completing assignments, doing readings, watching videos, etc.).

Lecturing 218