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?Ohio State Will Give Incoming Students iPads. But Do Tablet Programs Work?

Edsurge

It’s part of a larger collaboration between Ohio State and Apple, which also seeks to “integrate learning technology throughout the university experience,” an iOS design laboratory and opportunities for students to learn coding skills to make the ready for a career in the “app economy.”

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Do Students Learn Better In-Person or Online?

eSchool News

Online education also provides opportunities for personalized learning experiences, with resources and assignments tailored to students’ specific interests, abilities, and learning styles.

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AMD COVID-19 HPC Fund Adds 18 Institutions to Fight COVID-19

eSchool News

In addition to the donations of $15 million of high-performance computing systems, AMD has contributed technology and technical resources to nearly double the peak system of the “Corona” system at Lawrence Livermore National Laboratory which is being used to provide additional computing power for molecular modeling in support of COVID-19 research.

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Examples of Technologies that Improve Student Learning

eSchool News

Digital Portfolios: Encourage students to create digital portfolios using tools like Seesaw or Google Sites, allowing them to showcase their work, reflect on their learning journey, and develop digital presentation skills. How does technology help students learn? What is an educational technology tool?

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A Multipronged Approach to Harnessing Virtual Reality to Advance the HBCU Mission

Faculty Focus

The pandemic in 2020 accelerated the adoption of learning technologies in education. Campus leaders had to rethink the digital learning resources available, and faculty had to rapidly adapt to changes in delivery methods while keeping students engaged. CAGR, Virtual Reality Market Size Worth USD 84.09 Billion in 2028.

Languages 115
article thumbnail

A Multipronged Approach to Harnessing Virtual Reality to Advance the HBCU Mission

Faculty Focus

The pandemic in 2020 accelerated the adoption of learning technologies in education. Campus leaders had to rethink the digital learning resources available, and faculty had to rapidly adapt to changes in delivery methods while keeping students engaged. CAGR, Virtual Reality Market Size Worth USD 84.09 Billion in 2028.

Languages 109