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How to combat misuse of AI in student writing

eSchool News

It takes only seconds to plug a writing prompt into a generative AI tool and receive a completed assignment. Instead of forbidding generative AI tools, it’s critical that teachers show students how and when it’s appropriate to use AI in student writing.

Writing 327
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Texthelp Launches WriQ to Automate and Standardize Writing Assessment

eSchool News

Texthelp ®, a leading education technology company focused on helping learners of all ages and abilities improve their reading, writing, and math skills, today announced the launch of WriQ ®, a cloud-based writing assessment and achievement tool. “Writing is a subject where national norms have been missing,” adds McKay.

Writing 251
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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

There’s even an option to write stories together. As one educator writes about their experience with the tool, there are no individual user profiles, no way to collect likes and no followers — basically, no emphasis on comparison. A softer, more nuanced form of gamification is on the rise. Quizizz is embodying this shift.

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5 ways to gamify writing in the classroom

eSchool News

Believe it or not, writing is a natural fit for gamification techniques. Have you ever thought about teaching writing through games? It’s a great strategy that helps students overcome the lack of motivation they have regarding writing assignments. I know how fun writing can be, so I found a way to turn it into a game.

Writing 190
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How to use Digital Quick Writes–the video

Ask a Tech Teacher

How to use Digital Quick Writes This video is from a series I taught for school districts. It is now available for free, here on Ask a Tech Teacher: summarized by NoteGPT Summary In this video, Jacqui Murray discusses the concept of quick writes as a dynamic and engaging way to teach writing in the classroom.

Writing 173
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4 ways to encourage play in education

eSchool News

Here are just a few ideas that have helped me incorporate fun and curiosity into my students’ lessons: Gamification: Gamification is when educators use game mechanics in non-gaming situations to improve student engagement and encourage greater participation.

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5 ways to use edtech to engage shy students

eSchool News

Many times, shy students find it easier to express themselves in writing versus verbally. Gamification also adds an element of fun to the learning process, making the classroom experience more enjoyable for all students. and Quizlet , or educational games aligned with the curriculum, can turn lessons into engaging experiences.