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Will gamification replace paper tests?

eSchool News

Nearly everyone remembers the stress of taking a test in school. In fact, around 40 percent of students regularly report experiencing moderate to severe anxiety over tests. Even elementary school students can struggle with fear and performance anxiety on standardized tests. So, what does gamification involve?

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5 ways to integrate gamification into your classroom

eSchool News

As a fourth-grade teacher, Ive seen how gamification can transform a regular lesson into something my students look forward to. Here are five ways to integrate gamification into your classroom, using tools like Quizizz, Gimkit, Quizlet, and Blooket. Some even created their own Connection sets, adding another layer of engagement.

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How gamification is driving learning space design

eSchool News

Gamification is moving from simple novelty to a valid pedagogical approach that can deliver powerful learning experiences in higher education and K-12 classrooms alike—and this growth has led to changes in how educators approach their classrooms and physical learning spaces. It opens us up in new ways.

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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

CoCo is still in its beta phase, being tested out by educators from 65 different countries. But even as gamification has become a shorthand for engagement, edtech companies have found it challenging to draw a clear distinction between learning and just having fun. A softer, more nuanced form of gamification is on the rise.

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Gamifying math and beating the summer slide

eSchool News

Key points: Gamifying learning often leads to deeper student engagement and understanding 4 ways to encourage play in education Prioritizing inclusivity in game-based learning For more news on gamification, visit eSN’s Digital Learning hub On October 1st, the announcement rings out: “It’s time to master those multiplication facts, everyone!”

Math 260
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How to choose the right digital courses for your students

eSchool News

Nice-to-have: Gamification While digital course gestures such as gamification and bright colors can catch your eye and make you want to press the purchase button, remember your goal. Other items to consider include your instructional model, quizzes and tests, and supplemental materials for teachers.

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Skibidi anarchy: Post-pandemic classroom technology

eSchool News

The gamification of incivility The concept of gamification has existed on the fringes of educational innovations for many years. How many consecutive years of test score stagnation will it take before school systems start realizing they arent getting the return on investment they were promised from their six-to-seven-figure contracts?