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Gamification tools that increase student engagement

eSchool News

Games are part of many people’s lives–so why not use them to benefit students when teaching? From a 5th grade teacher lens, it is evident that students are more likely to engage in an educational activity when it is “gamified,” and even more so when it is gamified with technology.

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5 ways to integrate gamification into your classroom

eSchool News

As a fourth-grade teacher, Ive seen how gamification can transform a regular lesson into something my students look forward to. “Games are among childrens favorite activities, especially for primary school students. Quizizz: Turn assessments into fun competitions Quizizz is my top choice for a gamification platform.

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3 ways educators leverage gamification strategies

eSchool News

When teachers turn a lesson or tough-to-teach concept into a motivational gamed or use a fun competition to teach new concepts, students become immersed in their learning and are often more engaged–meaning they’re more likely to retain information. Popular among students (and teachers!),

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Edtech integration, student engagement are top goals for new school year

eSchool News

The survey of more than 1,100 educators from across North America highlights back-to-school excitement, challenges, student engagement, and technology usage. As educators welcome students back to their classrooms for the 2023-2024 school year, they are continuing to embrace education technology.

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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

. — Deepak Cheenath That puts CoCo’s strategies to keep students engaged or motivated to learn at complete odds with what many edtech companies have been trying to do to teach literacy or STEM — mimic online games like Robolox or Minecraft that children spend hours immersed in outside of school. Quizizz is embodying this shift.

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Skibidi anarchy: Post-pandemic classroom technology

eSchool News

Everywhere you look, the data backs it up: Eighty-one percent of superintendents agree that student behavioral concerns are worse now than before the pandemic, with 35 percent saying the situation has gotten significantly worse. ( EAB, 2023 ) Eighty percent of educators are worried about student engagement. Teachers see it.

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Skibidi anarchy: The role of technology in post-pandemic classrooms

eSchool News

Teachers see it. Teachers see it. Students see it. The gamification of incivility The concept of gamification has existed on the fringes of educational innovations for many years. Let’s be up front about the fact that student engagement requires more than edtech tools. Superintendents see it.