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Gamification tools that increase student engagement

eSchool News

Games are part of many people’s lives–so why not use them to benefit students when teaching? From a 5th grade teacher lens, it is evident that students are more likely to engage in an educational activity when it is “gamified,” and even more so when it is gamified with technology.

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5 ways to integrate gamification into your classroom

eSchool News

As a fourth-grade teacher, Ive seen how gamification can transform a regular lesson into something my students look forward to. “Games are among childrens favorite activities, especially for primary school students. Quizizz: Turn assessments into fun competitions Quizizz is my top choice for a gamification platform.

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3 ways educators leverage gamification strategies

eSchool News

When teachers turn a lesson or tough-to-teach concept into a motivational gamed or use a fun competition to teach new concepts, students become immersed in their learning and are often more engaged–meaning they’re more likely to retain information. Learn more about her instructional strategies.

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Edtech integration, student engagement are top goals for new school year

eSchool News

The survey of more than 1,100 educators from across North America highlights back-to-school excitement, challenges, student engagement, and technology usage. As educators welcome students back to their classrooms for the 2023-2024 school year, they are continuing to embrace education technology. We’re at a turning point.

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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

Not an ideal conversation right after sessions on mindfulness, but the husband-and-wife researcher duo did take away two key lessons from the students’ candor. Competing [in a game] doesn’t work as motivation for every student. Competing [in a game] doesn’t work as motivation for every student. Quizizz is embodying this shift.

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How to choose the right digital courses for your students

eSchool News

Understanding your goals helps in prioritizing features that are essential for achieving desired outcomes, such as improving student engagement or accommodating diverse learning needs. To help, Ive put together examples of must-haves, should-haves, and nice-to-haves, with the goal of increasing student performance outcomes.

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Gamifying math and beating the summer slide

eSchool News

Key points: Gamifying learning often leads to deeper student engagement and understanding 4 ways to encourage play in education Prioritizing inclusivity in game-based learning For more news on gamification, visit eSN’s Digital Learning hub On October 1st, the announcement rings out: “It’s time to master those multiplication facts, everyone!”

Math 243