Remove Gamification Remove Skills Remove Textbooks
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How to combat misuse of AI in student writing

eSchool News

The bottom line: When students are confident in their writing skills, they will be less tempted to run directly to AI to generate a writing assignment. Offering students different options through which to demonstrate their understanding and their writing skills is another way to discourage them from automatically using AI. “We

Writing 329
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How CTE supports college and career readiness

eSchool News

For students to be truly prepared for their futures, they need academic knowledge, technical expertise, and workforce skills that translate directly into the workplace. A strong curriculum integrates industry certifications, technical skills development, and career pathways that align with workforce demands.

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What Technology is Used in Teaching and Learning?

eSchool News

Collaboration tools facilitate real-time communication and teamwork, essential skills in a digital world. Students not only acquire technical skills in coding and robotics but also develop critical thinking and teamwork abilities. Moreover, technology provides instant access to a wealth of information, cultivating digital literacy.

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Its 2019. So Why Do 21st-Century Skills Still Matter?

Edsurge

Instead of relying on textbooks and teacher direction, these students had to think critically about unfolding events, collaborate with peers and adults, and make creative use of digital tools to communicate their ideas. The story offers a good example of how education is shifting as we wrap up two decades of the 21st century.

Skills 167
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5 ways to teach like a pirate

eSchool News

Projects using platforms like Flip , Garageband, Russel Tarr’s ClassTools Fakebook page , Matt Miller’s Ditch That TextBook templates, and Ryan O’Donnell’s Creative Ed Tech site offer innovative ways for students to showcase their understanding while connecting to their interests.

Teaching 297
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How Research-Informed Games May Result in Deep Learning Experiences

Edsurge

But for SplashLearn CEO Arpit Jain, it is important to make a distinction between gamification and game-based learning (GBL). Whereas games and gamification are often focused on external rewards, game-based learning relies upon intrinsic motivation. But as we advance through school, we often become less engaged and interested.

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Is the Traditional Classroom Becoming Obsolete?

Ask a Tech Teacher

Not all online platforms deliver quality education, and the lack of face-to-face interaction can hinder social development and collaborative skills. Today’s students demand more than just traditional lectures and textbooks; they’re looking for an engaging, flexible, and personalized learning experience.