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5 ways to integrate gamification into your classroom

eSchool News

As a fourth-grade teacher, Ive seen how gamification can transform a regular lesson into something my students look forward to. Here are five ways to integrate gamification into your classroom, using tools like Quizizz, Gimkit, Quizlet, and Blooket. Ive used Gimkit for math and science review.

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How robotic gamification helped my elementary students love STEM

eSchool News

Educators have found a solution to this problem: gamification. While block-based code is fun and engaging, text-based programming languages have real-life applications in computer science. With numerous programming languages available, it can take time to pick a starting point.

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STEM priorities: Computer science, funding, and gamification

eSchool News

STEM education is a focus once again, with a highlight on leveraging federal funds for STEM education, a look at gamification’s latest role in classroom design, and the latest news in computer science education. How gamification is driving learning space design. Online petition urges computer science education funding.

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4 simple ways to put the science of reading into practice

eSchool News

Districts incorporating the science of reading into their curricula are seeing improved student outcomes. Each state’s department of education may have guidelines, frameworks, and resources for implementing the science of reading. This includes research, webinars, and other content to guide implementation.

Science 314
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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

But even as gamification has become a shorthand for engagement, edtech companies have found it challenging to draw a clear distinction between learning and just having fun. Almost a decade into experiments with gamification, edtech companies are changing the way they approach motivation. Quizizz is embodying this shift.

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Report: Gamifying computer science is an easy place to start

eSchool News

With efforts to expand computer science education growing across the nation, some schools still grapple with a big problem: they don’t have the staff or space to accommodate a computer science course. The report found that just half of U.S. Next page: Two districts that are implementing the platform this fall.

Science 187
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My top 6 gaming resources for STEM teaching

eSchool News

Using games to teach, and adding gamification principles to the classroom, can make learning meaningful, engaging, and fun for even the most reluctant learners. When I have my biology and life science students play Cell Craft, for example, I demonstrate gameplay and features for the whole class using my laptop and projector.