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How Gamification Uncovers Nuance In The Learning Process

Teach Thought

Views Facebook Linkedin Print How Does Gamification Uncover Nuance In The Learning Process? by Terry Heick This article was originally written in 2011 and most recently updated in 2025 Gamification is simply the application of game-like mechanics to non-game ‘things.’ ’ As are Boy Scout Badges.

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5 reasons why game design is the best way to teach STEAM skills

eSchool News

Another exploratory study from Computers & Education that involved elementary and middle school students found that collaborative digital game design promotes knowledge creation and supports diverse learning styles, making it a strong method for inclusive education. The 5 key benefits of game-based learning in STEAM education 1.

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AI tools that support learning–not cheating

eSchool News

Suitable for: Middle and high school students who want tailored practice and a bit more support in tough subjects. Suitable for: All grade levels–from elementary children designing a poster about dinosaurs to high school students putting together a multimedia history project.

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Is the Traditional Classroom Becoming Obsolete?

Ask a Tech Teacher

Not all students have reliable internet connections or devices, creating a digital divide that exacerbates existing inequalitiesespecially for younger learners in an online elementary school setting where consistent access is critical for foundational development. Additionally, remote education can lead to distractions in a home environment.

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Remote Learning Strategies: Beyond the Pandemic

eSchool News

Guest speaker John Watson is the founder of DLAC (formerly Evergreen Education Group), which has been a leading consulting and advisory firm serving school districts, state agencies, foundations, and companies in the K-12 digital learning field for more than 20 years. The computer-generated transcript is below: Kevin Hogan OK.

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How to Make Online Learning More Engaging and Effective for Students

k12

Here are some ways you can support active learning at home: Breakout Rooms (in live sessions): If your child attends live virtual classes, ask their school or teacher whether breakout rooms are part of the setup. Gamification: If your child thrives on goals and rewards, gamifying their learning can make a big difference.

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Long Live the '90s: ‘Edtech’ Crazes Every Teacher (and Student) Secretly Wishes Were Still Around

Edsurge

You could buy a 50-pack at Price Club, or for a mere 50¢, hit up the school librarian for one. Would it be Magic School Bus? 2017 Equivalent: Most adaptative math programs (IXL Math, Khan Academy, DreamBox) have some gamification element. An essential part of the school day? 2017 Equivalent: Google Drive. USB Flash Drive.

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