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How to combat misuse of AI in student writing

eSchool News

Examples include small-group brainstorming and “Mini Socratics” (small-group Socratic Seminars), gamification methods giving students points for each component they’ve completed in an assignment, small-group peer reviews where students reflect on each other’s ideas instead of correcting errors, and more.

Writing 328
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4 simple ways to put the science of reading into practice

eSchool News

Digital resources include Literacy Worldwide, research-based articles from the International Literacy Association (ILA), and peer-reviewed reports from journals like Reading Research Quarterly, the Journal of Educational Psychology, and the Journal of Literacy Research.

Science 323
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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design.

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New Research Proves Game-Based Learning Works—Here's Why That Matters

Edsurge

students who played edgames outperformed their peers on standardized tests. Now a soon-to-be released study from Vanderbilt University demonstrates the impact of rigorous, peer reviewed research into curricular tools, in this case showing that students who played edgames outperformed their peers on standardized tests.

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SIIA Announces 2023 CODiE Award Winners for Education Technology

eSchool News

The SIIA CODiE Awards are the industry’s only peer-reviewed awards program. Educators and administrators serve as judges for the first-round review of all nominees. The winners were presented during a virtual awards celebration hosted on the NewSky XR secure online platform on June 22. Founder of BrainPOP.

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SIIA Announces Education Technology Finalists for 2023 CODiE Awards

eSchool News

The SIIA CODiE Awards are the industry’s only peer-reviewed awards program. Educators and administrators serve as judges for the first-round review of all nominees. “Their innovations stand to improve the teaching and learning experience for teachers and students here in the U.S. and globally.

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Strategies for Teaching Complex Subjects in Large Hybrid Classrooms Across Campus: Bridging Engagement and Equity Across Modalities

Faculty Focus

Active Learning and Gamification Active learning techniques became invaluable in reinforcing key concepts. We also found that gamification could transform even the densest material into something exciting. References Beatty, B. Hybrid-Flexible course design: Implementing student-directed hybrid classes (1st ed.). EdTech Books.