Remove Gamification Remove Participation Remove Universal Design
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Prioritizing inclusivity in game-based learning

eSchool News

The report includes a foreword by esteemed neuropsychologist David Rose, a pioneer in Universal Design for Learning, along with insights from neurodiversity experts and actionable strategies for edtech professionals. Technology holds immense potential to make learning accessible and engaging for all students,” said Rosenheck.

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Learning in the Digital Age

eSchool News

Gamification elements are also employed to make learning more enjoyable and to incentivize student participation. Engagement: Incorporating interactive and multimedia elements to make lessons more dynamic and captivating, fostering student interest and participation.

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