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5 ways to integrate gamification into your classroom

eSchool News

As a fourth-grade teacher, Ive seen how gamification can transform a regular lesson into something my students look forward to. Here are five ways to integrate gamification into your classroom, using tools like Quizizz, Gimkit, Quizlet, and Blooket. While engaging, the free version of Gimkit is quite limited.

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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

CoCo is still in its beta phase, being tested out by educators from 65 different countries. But even as gamification has become a shorthand for engagement, edtech companies have found it challenging to draw a clear distinction between learning and just having fun. A softer, more nuanced form of gamification is on the rise.

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Engaging the reluctant reader: Benefits of gamified learning in literacy education

eSchool News

Research shows that gamification encourages students to fail and reattempt learning tasks without embarrassment. Under the states Read to Achieve law, students who score at Level 1 or 2 in reading on the third grade End-of-Grade (EOG) test and do not qualify for a good cause exemption are required to attend a summer reading camp.

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7 ways AI will make a positive impact on classroom teaching

eSchool News

Most tools that teachers have for this purpose are lagging indicators such as tests, quizzes, and homework. By analyzing patterns in students’ grades, attendance, participation, and other behavioral indicators, AI algorithms can predict potential academic risks and learning disabilities. First, outside-in.

Teaching 323
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Is Assessment Ready to Move Beyond Standardized Tests? These MIT Researchers Think So.

Edsurge

Playful assessment, not to be mistaken for gamification, seeks to capture student mastery in many of the areas that are hard to gauge. The beauty of playful assessment, she says, is that it can be done without interrupting the rhythm of learning, thereby alleviating student anxiety around testing. MetaRubric overview.

Testing 168
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Believe the hype! How video games are changing education

eSchool News

Studies have revealed that students find gaming and gamification of work positively stimulating and motivating. The study paradigm includes participants from 20 – 70 years old and subsequently confirmed that multitasking skills deteriorated with age.

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4 Websites that Explain Elections

Ask a Tech Teacher

The first few explain elections in general and the next teach the process through gamification. You can participate in the process incognito (without logging in) or from your iCivics account. C-Span website, radio app, podcast C-Span provides Americans with access to live gavel-to-gavel proceedings of the U.S.