Remove Gamification Remove Motivation Remove Writing
article thumbnail

How to combat misuse of AI in student writing

eSchool News

It takes only seconds to plug a writing prompt into a generative AI tool and receive a completed assignment. Instead of forbidding generative AI tools, it’s critical that teachers show students how and when it’s appropriate to use AI in student writing.

Writing 329
article thumbnail

A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

There’s even an option to write stories together. As one educator writes about their experience with the tool, there are no individual user profiles, no way to collect likes and no followers — basically, no emphasis on comparison. Competing [in a game] doesn’t work as motivation for every student.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Texthelp Launches WriQ to Automate and Standardize Writing Assessment

eSchool News

Texthelp ®, a leading education technology company focused on helping learners of all ages and abilities improve their reading, writing, and math skills, today announced the launch of WriQ ®, a cloud-based writing assessment and achievement tool. It highlights a number of key challenges for U.S. The report analyzed U.S.

Writing 252
article thumbnail

5 ways to gamify writing in the classroom

eSchool News

Believe it or not, writing is a natural fit for gamification techniques. Have you ever thought about teaching writing through games? It’s a great strategy that helps students overcome the lack of motivation they have regarding writing assignments. For example, the team can write a paragraph to pass the first level.

Writing 190
article thumbnail

5 ways to use edtech to engage shy students

eSchool News

Many times, shy students find it easier to express themselves in writing versus verbally. Gamification also adds an element of fun to the learning process, making the classroom experience more enjoyable for all students. and Quizlet , or educational games aligned with the curriculum, can turn lessons into engaging experiences.

article thumbnail

4 simple ways to put the science of reading into practice

eSchool News

These real-time insights ensure students work on the specific skills they need to develop, whether it’s phonics, reading comprehension, vocabulary, or writing. Gamification, interactive exercises, and multimedia resources can capture students’ attention and keep them motivated to practice literacy skills.

Science 316
article thumbnail

5 Tech Tools That Motivate Every Reader

Ask a Tech Teacher

I think you’ll like her choices: Not every student is motivated to read—as you, as an educator, know better than anyone else. Luckily, technology not only comes as second nature to the digital citizens in your classroom, but engages readers of every level, motivating them to read. Bookopolis. Whooo’s Reading. Aesop’s Quest.