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3 ways gamification engages students

eSchool News

However, not all teachers have received the adequate resources and training needed to teach remotely. Because online learning cannot easily foster the social and emotional connections that in-person learning does, students have a more difficult time staying motivated in classes.

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3 ways to use gamification to engage students

eSchool News

However, not all teachers have received the adequate resources and training needed to teach remotely. Because online learning cannot easily foster the social and emotional connections that in-person learning does, students have a more difficult time staying motivated in classes.

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MDM solutions and gamification make perfect interactive learning partners

eSchool News

To facilitate effective teaching and learning, modern schools must equip every classroom with interactive touchscreens and utilize gamification techniques. Understanding the Basics of Gamification in Education Gamification means adding interactive gaming elements to processes such as learning.

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3 ways educators leverage gamification strategies

eSchool News

When teachers turn a lesson or tough-to-teach concept into a motivational gamed or use a fun competition to teach new concepts, students become immersed in their learning and are often more engaged–meaning they’re more likely to retain information. and Prodigy to gamify her instruction and motivate students.

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Choosing the right tools to boost student motivation

eSchool News

Even before schools closed in the spring, teachers were already grappling with a crisis in student motivation. Student motivation is important because it can be directly linked to attainment. Combined with the added challenge of virtual instruction, motivating students continues to preoccupy educators.

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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

Competing [in a game] doesn’t work as motivation for every student. But even as gamification has become a shorthand for engagement, edtech companies have found it challenging to draw a clear distinction between learning and just having fun. The idea is to keep learners motivated in a class. Quizizz is embodying this shift.

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My top 6 gaming resources for STEM teaching

eSchool News

Motivating students and keeping students actively engaged in lessons is becoming frequently more challenging for even the most creative teachers. Using games to teach, and adding gamification principles to the classroom, can make learning meaningful, engaging, and fun for even the most reluctant learners.