Remove Gamification Remove Motivation Remove STEM
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5 reasons why game design is the best way to teach STEAM skills

eSchool News

A study published in Frontiers in Psychology concluded that game-based learning has a moderate to large effect on students’ cognitive, social, emotional, motivational, and engagement outcomes–especially in early education. Even when it fails, the surprise is motivating–it’s a mystery to solve. That fuels teamwork.

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Reimagining the Flipped Classroom: Integrating AI, Microlearning, and Learning Analytics to Elevate Student Engagement and Critical Thinking 

Faculty Focus

This article explores how these three components can reshape flipped learning and address persistent challenges such as student unpreparedness, fear of participation, and lack of motivation. This data is accessible to both teachers and students through visual dashboards, which serve as powerful motivators and intervention tools.

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Reimagining the Flipped Classroom: Integrating AI, Microlearning, and Learning Analytics to Elevate Student Engagement and Critical Thinking 

Faculty Focus

This article explores how these three components can reshape flipped learning and address persistent challenges such as student unpreparedness, fear of participation, and lack of motivation. This data is accessible to both teachers and students through visual dashboards, which serve as powerful motivators and intervention tools.

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Is the Traditional Classroom Becoming Obsolete?

Ask a Tech Teacher

Studies show that students in remote settings often feel isolated, which can lead to decreased motivation and engagement. Emotional Support : Social connections in the classroom provide a safety net, reducing anxiety and increasing motivation, which are essential for effective learning.

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3 ways gamification engages students

eSchool News

Because online learning cannot easily foster the social and emotional connections that in-person learning does, students have a more difficult time staying motivated in classes. Gamification , defined as using game-like elements in non-game contexts, can help motivate online learners and solve this issue.

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How gamification can improve schoolwide behavior

eSchool News

Now that online games have become so popular among K-12 students, school and district administrators can use gamification techniques to create a positive school climate and encourage positive behavior by individual students who have differing needs. Gamifying PBIS.

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Using gamification to improve schoolwide behavior

eSchool News

Now that online games have become so popular among K-12 students, school and district administrators can use gamification techniques to create a positive school climate and encourage positive behavior by individual students who have differing needs. Gamifying PBIS.