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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

. — Deepak Cheenath That puts CoCo’s strategies to keep students engaged or motivated to learn at complete odds with what many edtech companies have been trying to do to teach literacy or STEM — mimic online games like Robolox or Minecraft that children spend hours immersed in outside of school. Quizizz is embodying this shift.

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Why Career Exploration Shouldn’t Wait Until High School

Edsurge

Its a big question one that many students struggle to answer. However, with the rapid evolution of industries and shifting workforce demands, we must introduce career exploration earlier before students even enter high school. Middle school is a pivotal time when students begin forming their academic and career identities.

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Game-based platform targets college prep, exams

eSchool News

With Naviance Test Prep, institutions — starting with middle schools — can assess the level of academic readiness for each of their students, and deliver the appropriate interventions to improve results.” The game-based solution rewards students with achievements and badges as they answer questions correctly.

Exams 187
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How Can the Metaverse Transform Learning?

Edsurge

I had very good training as a substitute teacher in my first year at TASIS Hellenic International School in Greece. I went to school every morning, and whoever was absent, I replaced that person. So I taught Greek, Arabic, PE, first grade, 12th grade, IB, middle school — anything! What can we do better next time?

Learning 194
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3 Websites to Gamify Your Math Class

Ask a Tech Teacher

Most elementary age kids I know love math, but that changes when they matriculate to middle school. And that opinion doesn’t improve in high school. Students complete math questions to level up (become more powerful) and ultimately defeat Crios, Prodigy’s main antagonist. 15 Great Simulations to Gamify Your Class.

Math 152
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Its 2019. So Why Do 21st-Century Skills Still Matter?

Edsurge

Ken Kay, CEO of EdLeader21 Figuring out how schools should respond, however, remains an open question for many communities. In my own work with educators around the globe, I’ve watched the emergence of 21st century trends such as makerspaces, flipped learning, genius hour, gamification, and more. What questions are they asking?

Skills 167
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What Role Should Students Play in Your Personalized Learning Implementation?

Edsurge

There may be no better example of meeting students where they are than Arnold’s gamification of the learning process. Amanda Lotz knows all too well how difficult it can be to engage middle school students in life sciences, especially those with emotional disorders, behavioral issues, or learning disabilities.