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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

. — Deepak Cheenath That puts CoCo’s strategies to keep students engaged or motivated to learn at complete odds with what many edtech companies have been trying to do to teach literacy or STEM — mimic online games like Robolox or Minecraft that children spend hours immersed in outside of school. Quizizz is embodying this shift.

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The critical link between scholastic esports and career pathways education

eSchool News

I was prepared to talk about the connections to STEM learning, the opportunity to engage otherwise disengaged students, the inclusive nature of gaming, the research behind gamification and game-based learning, and more. . At first, I provided no coaching or guidance, but instead allowed students just to play.

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Why Career Exploration Shouldn’t Wait Until High School

Edsurge

However, with the rapid evolution of industries and shifting workforce demands, we must introduce career exploration earlier before students even enter high school. The Case for Starting Career Exploration in Middle School Many states are now mandating career exploration as early as eighth grade, for good reason.

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New Global Survey Offers Snapshot of Technology in the Classroom in 2019

EdTech Magazine

Use of desktops, notebooks and tablets (think Asus Chromebook and Acer Chromebook Tab 10 ) frequently support the ongoing trend of gamification in education, the report states. . Desktop computers are used significantly more than tablets: The U.S. leads the way with 75 percent of classrooms using desktop computers. .

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Game-based platform targets college prep, exams

eSchool News

With Naviance Test Prep, institutions — starting with middle schools — can assess the level of academic readiness for each of their students, and deliver the appropriate interventions to improve results.” The game-based solution rewards students with achievements and badges as they answer questions correctly.

Exams 187
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Digital Citizenship Week: What to Teach When–a video

Ask a Tech Teacher

Grade-Specific Topics : Digital citizenship is taught progressively from kindergarten to middle school. Highlights Digital Citizenship Defined : Understanding rights and responsibilities as internet users is crucial. Tools and Resources : Each grade level includes specific resources and projects to enhance learning.

Teaching 158
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New Research Proves Game-Based Learning Works—Here's Why That Matters

Edsurge

The sample size was large enough—more than 1,000 students in seven states and in schools with differing student bodies, socioeconomic factors, and geographical locations—to answer the hypothesis in a statistically significant manner. Quest to Learn: Developing the School for Digital Kids. Full size image here. But it’s not enough.