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How Research-Informed Games May Result in Deep Learning Experiences

Edsurge

But for SplashLearn CEO Arpit Jain, it is important to make a distinction between gamification and game-based learning (GBL). Whereas games and gamification are often focused on external rewards, game-based learning relies upon intrinsic motivation. Personally, I was a good student, especially in math—I loved math.

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35 edtech innovations we saw at FETC 2023

eSchool News

Beanstack , an edtech platform that helps schools encourage kids to read through gamification, demonstrated the importance of engaging readers. With easy-to-use plug-n-play connectivity, the A30 speaker connects to computers, IFPs, and monitors to provide clear classroom audio up to 20 feet away.

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How to Make Learning Math More Interactive and Engaging

Ask a Tech Teacher

With the disturbing news about plummeting math scores here in the US, it’s good to review math teaching in your classroom and consider better ways to deliver lessons to students. For many students, the struggle isn’t about intelligence but how math is taught. But here is the thing: math does not have to be boring.

Math 99
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64 predictions about edtech trends in 2024

eSchool News

Currently, more than 25 percent of K-12 students are chronically absent and most students have ground to make up in math and reading. We are on track to see an increase in individualized homeschooling and e-learning, accompanied by the rising tide of gamification in education, promising a more engaging and dynamic learning experience.

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5 Resources to Gamify Student Writing

Ask a Tech Teacher

Ask a Tech Teacher guest blogger, Karen Dikson, has put together a collection of online gamified sites that will help your students with their writing: You think the textbooks for today’s generations of students are way more interesting than the once you had? This is your doorway to gamification. 3 Websites to Gamify Your Math Class.

Writing 100
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How 'Learning Experience Design' Helps Customize Online Courses at Scale

Edsurge

Think animated video modules, interactive dashboards, digital textbooks, gamification, real-world simulation, and a whole lot more, all developed with a learner-first approach to content and delivery. Jack Shira’s go-to sites for keeping up with digital education trends. Weekly Diginomica , for broad coverage of tech and trends.

Learning 143
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Its 2019. So Why Do 21st-Century Skills Still Matter?

Edsurge

Instead of relying on textbooks and teacher direction, these students had to think critically about unfolding events, collaborate with peers and adults, and make creative use of digital tools to communicate their ideas. The story offers a good example of how education is shifting as we wrap up two decades of the 21st century. The U.S.

Skills 167