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5 ways to integrate gamification into your classroom

eSchool News

As a fourth-grade teacher, Ive seen how gamification can transform a regular lesson into something my students look forward to. Here are five ways to integrate gamification into your classroom, using tools like Quizizz, Gimkit, Quizlet, and Blooket.

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Paper Acquires Readlee To Address Literacy Crisis With Artificial Intelligence

eSchool News

MONTREAL – Paper , the leading Educational Support System (ESS), today announced that it has acquired Readlee, an innovative learning tool that uses artificial intelligence (AI) and speech recognition technology to help students improve their reading skills. A lifetime of opportunity is lost when a person can’t read.

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From pencils to pixels: Tech is shaping the future of education

eSchool News

One study found that active learning significantly increases student performance in the classroom: Students were 1.5 Interactive technologies have the capacity to create emotionally resonant experiences, whether through gamification, simulations, or immersive storytelling. Why is engagement important?

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Your Device Rollout Isn’t About Hardware—It’s About Engagement

Edsurge

In this University of Roehampton London study , one school saw dramatic improvements by incorporating Classcraft ’s collaborative game and personalized learning tools into their one-to-one and Google Classroom implementation. It is just as important that students engage with their devices as with the classroom experience itself.

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Why Are We Still Personalizing Learning If It’s Not Personal?

Edsurge

They were asking me so much that I decided to write a persuasive essay on why we should find better tools for learning math in our classroom. Their addiction to this personalized learning tool made my argument both a high-interest and controversial topic. Many of these programs are designed using gamification techniques.

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What is the 21st Century Lesson Plan?

Ask a Tech Teacher

What students learn in one class is applied to all classes (where relevant). For example, word study is no longer about memorizing vocabulary, but knowing how to decode unknown academic and domain-specific words using affixes, roots, and context. Collaboration and sharing is part of what students learn.

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Learning Games Startup, Motion Math Moves to a New Home: Curriculum Associates

Edsurge

Those number may be indicative of the growing acceptance of digital games as a valuable learning tool. A 2014 study from the Joan Ganz Cooney Center found that more than half of teachers surveyed used games in their classrooms at least once per week. Today, Motion Math boasts over 4.5

Math 119