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Discovery Education Premieres Haul!: An Interactive STEM Learning Experience that Digs Into Sustainable Copper Production with Freeport-McMoRan

eSchool News

This immersive, virtual STEM mission is part of Dig Into Mining – The Story of Copper , an educational program for students grades 6-12 that explores the use of metals such as copper in our everyday life. The learning experience is accessible through web browsers and Chromebooks using a keyboard and mouse or a USB game controller.

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35 edtech innovations we saw at FETC 2023

eSchool News

This year’s Future of Education Technology Conference landed in New Orleans, and the conference was abuzz with post-pandemic learning recovery tools, solutions to promote equity among students and parents, strategies for digital access, student mental health, social and emotional learning tools, and more.

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What Technology is Used in Teaching and Learning?

eSchool News

By embracing these tools, K-12 education transcends traditional boundaries, creating versatile, inclusive, and future-ready learning environments that prepare students for success in an increasingly technology-driven society. What is an example of technology as a learning tool?

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How Do You Use Technology to Improve Your Learning?

eSchool News

Overall, a strategic integration of technology in K-12 education empowers educators to create dynamic, engaging, and personalized learning environments that prepare students for the challenges of the digital age. What is an example of technology as a learning tool? These platforms, like Kahoot!

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The Asian Money Fueling US Edtech Investments

Edsurge

The technologies built by these companies span a wide gamut of buzzwords (adaptive learning, artificial intelligence, gamification) but will be integrated with TAL’s online offerings. Other investments outside of the LearnLaunch community include CodeMonkey and language-learning tools, ELSA and SpeakingPal.).

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Online Learning Meets Social Media: A New Era of Education

k12 Online Schools

Student-Created Content as a Learning Tool Students learn best when they create, not just consume. This will make online learning feel less like a broadcast, and more like a conversation. Gamification and Augmented Reality Integration Learning thrives when its fun, and social media is becoming more immersive by the day.