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5 ways to integrate gamification into your classroom

eSchool News

As a fourth-grade teacher, Ive seen how gamification can transform a regular lesson into something my students look forward to. Here are five ways to integrate gamification into your classroom, using tools like Quizizz, Gimkit, Quizlet, and Blooket. Ive used Gimkit for math and science review.

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Skibidi anarchy: The role of technology in post-pandemic classrooms

eSchool News

Key points: Digital learning tools must engage students in modern ways How 5 educators use digital tools in the classroom Hands-on learning will help Gen Alpha reach new levels of technical innovation For more on digital classrooms, visit eSN’s Digital Learning hub Today’s kids are built differently.

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Skibidi anarchy: Post-pandemic classroom technology

eSchool News

Key points: Digital learning tools must engage students in modern ways How 5 educators use digital tools in the classroom Hands-on learning will help Gen Alpha reach new levels of technical innovation For more on digital classrooms, visit eSN’s Digital Learning hub Todays kids are built differently.

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Paper Acquires Readlee To Address Literacy Crisis With Artificial Intelligence

eSchool News

MONTREAL – Paper , the leading Educational Support System (ESS), today announced that it has acquired Readlee, an innovative learning tool that uses artificial intelligence (AI) and speech recognition technology to help students improve their reading skills.

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35 edtech innovations we saw at FETC 2023

eSchool News

This year’s Future of Education Technology Conference landed in New Orleans, and the conference was abuzz with post-pandemic learning recovery tools, solutions to promote equity among students and parents, strategies for digital access, student mental health, social and emotional learning tools, and more.

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Learning Games Startup, Motion Math Moves to a New Home: Curriculum Associates

Edsurge

-based developer of instructional and assessment materials has acquired San Francisco startup Motion Math , which offers a suite of nine educational games focused on math and problem-solving. His company’s flagship digital product, i-Ready , is a K-8 math and literacy tool used by nearly 15 percent of K-8 students across the country.

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Why Are We Still Personalizing Learning If It’s Not Personal?

Edsurge

This past year, it seemed like it was almost every day that my students were asking me for time on ST Math, a web-based, adaptive tool for math instruction. They were asking me so much that I decided to write a persuasive essay on why we should find better tools for learning math in our classroom.

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