Remove Gamification Remove Learning Spaces Remove STEM
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STEM priorities: Computer science, funding, and gamification

eSchool News

STEM education is a focus once again, with a highlight on leveraging federal funds for STEM education, a look at gamification’s latest role in classroom design, and the latest news in computer science education. Read on for more: Here’s how to leverage federal funds for STEM education.

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18 powerful technology tools and trends for 2018

eSchool News

Yoder based her list on some of the top digital transformational trends in education, including classroom devices, redesigned learning spaces, artificial intelligence, personalized learning, and gamification.

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Three Career Paths for Educational Innovators—How to Get There and Where the Jobs Are

Edsurge

Michael Matera, a 6th grade world history teacher in Milwaukee, used his expertise in gamification to write a top selling book, Explore Like a Pirate. I’m the gamification guy,' come talk to me. With over 20 years classroom experience, Tricia is all about “putting the STEAM back in STEM.” We should be ok with it.