Remove Gamification Remove Learning Outcomes Remove Student Engagement
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5 ways to integrate gamification into your classroom

eSchool News

As a fourth-grade teacher, Ive seen how gamification can transform a regular lesson into something my students look forward to. “Games are among childrens favorite activities, especially for primary school students. Quizizz: Turn assessments into fun competitions Quizizz is my top choice for a gamification platform.

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Edtech integration, student engagement are top goals for new school year

eSchool News

The survey of more than 1,100 educators from across North America highlights back-to-school excitement, challenges, student engagement, and technology usage. As educators welcome students back to their classrooms for the 2023-2024 school year, they are continuing to embrace education technology.

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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

. — Deepak Cheenath That puts CoCo’s strategies to keep students engaged or motivated to learn at complete odds with what many edtech companies have been trying to do to teach literacy or STEM — mimic online games like Robolox or Minecraft that children spend hours immersed in outside of school. Quizizz is embodying this shift.

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How to choose the right digital courses for your students

eSchool News

Understanding your goals helps in prioritizing features that are essential for achieving desired outcomes, such as improving student engagement or accommodating diverse learning needs. Reading levels: Tailor courses to accommodate varying reading levels to ensure all students can understand and benefit from the content.

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5 ways to teach like a pirate

eSchool News

However, studies suggest that a significant percentage of students feel disengaged in their learning, posing a challenge for educators. As teachers strive to adapt their instructional methods to nurture student curiosity and drive deeper student engagement, the principles outlined in Teach Like A Pirate offer valuable insights.

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How Research-Informed Games May Result in Deep Learning Experiences

Edsurge

Games can be particularly effective for engaging learners, promoting active participation and motivating students, both in and outside of the classroom. But for SplashLearn CEO Arpit Jain, it is important to make a distinction between gamification and game-based learning (GBL).

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Is the Traditional Classroom Becoming Obsolete?

Ask a Tech Teacher

Research indicates that active participation leads to higher retention rates, which can be upwards of 60% for students engaged in interactive learning. You’re expected to cultivate skills that prepare students for real-world challenges. Cost-effectiveness is another critical advantage.