Remove Gamification Remove Learning Disabilities Remove Teaching Methods
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6 Assistive Technologies That Can Help Students Reach Their Full Potential

EdTech Magazine

Audiobooks are useful tools for students with learning disabilities, beginning readers, and students for whom English is a second language. . . MORE FROM EDTECH: Check out K–12 classrooms can use mainstream technology for assistive learning. Gamification Offers an Alternative Approach to Learning.

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AI in Education

eSchool News

AI also plays a role in the early identification of learning disabilities and special needs. Furthermore, AI-driven educational tools often incorporate gamification elements, making learning more engaging and interactive for students. This proactive approach enhances the overall learning experience.

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