Remove Gamification Remove Learning Disabilities Remove Special Education
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6 Assistive Technologies That Can Help Students Reach Their Full Potential

EdTech Magazine

students enrolled in special education programs rose 30 percent. In fact, the National Education Association found nearly every general classroom across the country includes at least one student with a disability. MORE FROM EDTECH: Check out K–12 classrooms can use mainstream technology for assistive learning.

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What Role Should Students Play in Your Personalized Learning Implementation?

Edsurge

Trusting her students to direct their own learning proved a valuable lesson for her and them. Special Education teacher Sean Arnold is serious about playful learning. There may be no better example of meeting students where they are than Arnold’s gamification of the learning process.

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Making Learning Enjoyable in K12 Online Schooling: A Parent’s Guide to Success

k12 Online Schools

Part 4: Practical Strategies for Creating Joyful Learning at Home Lets now explore specific strategies parents can implement to make online schooling classes more engaging and enjoyable for their children. Incorporate Gamification Techniques Gamification involves applying game elements to non-game contexts, like schoolwork.

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