Remove Gamification Remove Languages Remove Quizzes
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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

The platform comes from the same stables — of MIT Media Lab — as Scratch, the free-to-use, ubiquitous coding language popular with young people from across the world. But even as gamification has become a shorthand for engagement, edtech companies have found it challenging to draw a clear distinction between learning and just having fun.

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The Secret to Learning Any New Language May Be Your Motivation

Edsurge

If you want to effortlessly become an expert in a new language, you’re probably too late. And yet, adults regularly set out to study a second (or third, or fourth) language. But technology-enabled tools that aim to deliver language instruction at scale are also building incentives into their systems to help learners make more progress.

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70+ Online Resources to Gamified Education

Ask a Tech Teacher

How to make a game on Scratch Kodu – create games on a PC and Xbox via a simple visual programming language. Quest –create your own text adventure game Stencyl – design games without coding, but by choosing elements and characters.

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7 ways AI will make a positive impact on classroom teaching

eSchool News

Most tools that teachers have for this purpose are lagging indicators such as tests, quizzes, and homework. Improved personalization, collaboration, and gamification features : AI can customize learning experiences to match each student’s individual needs, preferences, and learning paces.

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12 Innovative Digital Tools to Engage High School Students

Ask a Tech Teacher

From virtual reality field trips to interactive quizzing platforms, these 12 tools offer diverse ways to bring lessons to life. Interactive Quizzing Platforms Interactive quizzing platforms are revolutionizing the way educators assess understanding and retention in the classroom.

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Moodle launches Moodle for School

eSchool News

Moodle for School has been created specifically for schools and educational settings with features that let educators set gamification goals and keep track of attendance. A separate module turns quizzes into games for students. A range of popular plugins including video-conferencing and gamification tools.

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SEL and Classroom Culture In an Age of Distance Learning

Edsurge

Everything about Ray, from his seat choice to his body language in class, indicated that he didn’t want to be noticed. Any connected educator has heard buzzwords like flipped classroom, gamification, social-emotional learning (SEL), differentiation, and personalized learning. Ray interrupts me, “No, Mrs. Baker. That was my FIRST A.