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How robotic gamification helped my elementary students love STEM

eSchool News

With numerous programming languages available, it can take time to pick a starting point. Educators have found a solution to this problem: gamification. Grounded in STEM, these exercises help kids develop computational thinking and technical ability, which improves their real-world problem-solving skills. Applications.

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Racism is a subtle, silent enemy of STEM classrooms

eSchool News

This thread of inequity continues through other groups of students such as English Language Learners and Students with Disabilities. Many students of color have been dissuaded from STEM and attending higher-level courses due to their past academic performance or solely based on their backgrounds.

STEM 271
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Friday 5: K-12 coding

eSchool News

Moreover, programming languages such as SQL, Java, JavaScript, C#, and Python are increasingly important to master regardless of profession or industry. Introducing students to coding and robotics gives them early exposure to STEM in general. Click through for 6 tools to help students develop these valuable STEM skills.

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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

The platform comes from the same stables — of MIT Media Lab — as Scratch, the free-to-use, ubiquitous coding language popular with young people from across the world. But even as gamification has become a shorthand for engagement, edtech companies have found it challenging to draw a clear distinction between learning and just having fun.

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3 keys to making math engaging

eSchool News

This discourse serves to bring out students’ strategies, which gives them a voice in the class, and also allows them to attach their own language to math. Game-based and play-based learning Game-based learning is different from gamification. Puzzle-like tasks certainly fit that description.

Math 309
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Nothing but Winning—EdTech Honors announced by eSchool, IEI, and Classlink

eSchool News

.” Finalists for the Supes’ Choice Awards are chosen based on a demonstrated commitment to student outcomes, innovation and ingenuity, client support, interactivity, and engagement.

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How K–12 Classrooms Can Benefit from Robotics

EdTech Magazine

Here, the goal is to combine kids’ need for active play with the development of social and STEM skills by adopting a comprehensive learning approach. Gamification: According to MDR Education , gamification is now a top K–12 tech trend. The STEM Robots Revolution Hits K–12. by Doug Bonderud.