Remove Gamification Remove Internet Remove Secondary Education
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64 predictions about edtech trends in 2024

eSchool News

Ten years ago, when we began building equitable, offline-first education technology for the 2/3 of the world who didn’t have internet access, many people told us to just wait and the gap would close naturally. billion people are still without internet, and the rate of internet growth has actually slowed. Today, over 2.9

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Learning in the Digital Age

eSchool News

Moreover, smart K-12 learning systems often include tools for continuous assessment and feedback, allowing educators to monitor progress and adapt instructional strategies in real-time. Gamification elements are also employed to make learning more enjoyable and to incentivize student participation.

Learning 257
article thumbnail

65 predictions about edtech trends in 2024

eSchool News

Ten years ago, when we began building equitable, offline-first education technology for the 2/3 of the world who didn’t have internet access, many people told us to just wait and the gap would close naturally. billion people are still without internet, and the rate of internet growth has actually slowed. Today, over 2.9