Remove Gamification Remove Interactive Learning Remove Textbooks
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From pencils to pixels: Tech is shaping the future of education

eSchool News

The tactile nature of touchscreens allows learners to engage with subjects in a way that textbooks or traditional teaching methods cannot replicate, and that engagement also boosts retention. Interactive learning can also elicit emotional responses, which in turn impacts retention.

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What Technology is Used in Teaching and Learning?

eSchool News

Here are 10 ways to use edtech tools in the classroom: Interactive whiteboards: Employ interactive whiteboards to deliver dynamic lessons with multimedia elements, fostering engagement and participation. Conclusion The diverse array of technology tools in K-12 classrooms serves as a catalyst for transformative education.

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Is the Traditional Classroom Becoming Obsolete?

Ask a Tech Teacher

As students increasingly seek flexible and interactive learning experiences, the conventional approach may not meet their needs any longer. Research indicates that active participation leads to higher retention rates, which can be upwards of 60% for students engaged in interactive learning.

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How Research-Informed Games May Result in Deep Learning Experiences

Edsurge

But for SplashLearn CEO Arpit Jain, it is important to make a distinction between gamification and game-based learning (GBL). Whereas games and gamification are often focused on external rewards, game-based learning relies upon intrinsic motivation. The problem, essentially, is our approach to teaching and learning.

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64 predictions about edtech trends in 2024

eSchool News

Laura Hansen, NWEA Director of Academic Services, NWEA As 2024 unfolds, the educational landscape embraces the transformative power of AI, crafting a future where accessibility and personalized learning take center stage. Diana Heldfond, CEO & Founder, Parallel Learning Are students learning?

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Learning in the Digital Age

eSchool News

Virtual classrooms and collaborative online platforms foster interactive discussions and group projects, transcending physical boundaries and enabling students to connect with peers globally. Gamification elements are also employed to make learning more enjoyable and to incentivize student participation.

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Technology Tools for Teaching and Learning

eSchool News

Among examples of technologies that improve student learning is interactive whiteboards, which enable teachers to create interactive lessons, annotate content, and encourage student participation through touch and gesture-based interactions. Platforms like Kahoot!