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MDM solutions and gamification make perfect interactive learning partners

eSchool News

To facilitate effective teaching and learning, modern schools must equip every classroom with interactive touchscreens and utilize gamification techniques. Understanding the Basics of Gamification in Education Gamification means adding interactive gaming elements to processes such as learning.

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The future of gamification

eSchool News

Key points: Gamification can help engage students when they might otherwise lose motivation Engaged students are 2.5 While the environment that grows children into students–and eventually young adults–has been changing, the education system has proved less dynamic.

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5 ways to use edtech to engage shy students

eSchool News

Many educators are merging one with the using, discovering strategies to use edtech to engage shy students. By leveraging edtech tools, teachers can foster participation, build confidence, and provide tailored learning experiences. Here are five strategies to use edtech to engage shy students: 1. Apps like Kahoot!

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3 ways teachers can make learning more interactive

eSchool News

From gamification to crowdsourcing, improve learning with these interactive elements. Today’s students are a uniquely interactive group. Here are three methods educators are successfully using to connect with a new generation of students in the classroom. Next page: Turn lectures into conversations.

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How AI tutoring personalizes learning for students

eSchool News

AI tutoring systems spearhead this learning revolution by reimagining the tutoring concept, offering interactive and adaptive learning experiences customized to each individual’s learning capabilities. A significant advantage of AI tutoring systems is the personalized learning experiences they can offer students.

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From pencils to pixels: Tech is shaping the future of education

eSchool News

Students would laugh as the teachers mumbled about the annoyances of technology. Now think about how far the classroom has come since then–schools stocked with iPads and tablets, interactive touchscreens, and even virtual reality headsets. These touchscreens help bring learning alive, off the page and into the actual world.

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How Research-Informed Games May Result in Deep Learning Experiences

Edsurge

Games can be particularly effective for engaging learners, promoting active participation and motivating students, both in and outside of the classroom. Educators have long used games to promote learning and deepen student understanding of subject matter. Personally, I was a good student, especially in math—I loved math.