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MDM solutions and gamification make perfect interactive learning partners

eSchool News

To facilitate effective teaching and learning, modern schools must equip every classroom with interactive touchscreens and utilize gamification techniques. Understanding the Basics of Gamification in Education Gamification means adding interactive gaming elements to processes such as learning.

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Is the Traditional Classroom Becoming Obsolete?

Ask a Tech Teacher

As students increasingly seek flexible and interactive learning experiences, the conventional approach may not meet their needs any longer. Not all online platforms deliver quality education, and the lack of face-to-face interaction can hinder social development and collaborative skills.

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What Technology is Used in Teaching and Learning?

eSchool News

Adaptive learning platforms tailor instruction to individual needs, promoting personalized learning experiences. Collaboration tools facilitate real-time communication and teamwork, essential skills in a digital world. Moreover, technology provides instant access to a wealth of information, cultivating digital literacy.

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Discovery Education Premieres Haul!: An Interactive STEM Learning Experience that Digs Into Sustainable Copper Production with Freeport-McMoRan

eSchool News

In this new interactive virtual experience created with Discovery Education, students discover first-hand the STEM activities and skills behind this resource powering our world,” said Tracy Bame, Director of Corporate Social Responsibility at Freeport-McMoRan. Learn more about Dig Into Mining and the new Haul!

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How Research-Informed Games May Result in Deep Learning Experiences

Edsurge

But for SplashLearn CEO Arpit Jain, it is important to make a distinction between gamification and game-based learning (GBL). Whereas games and gamification are often focused on external rewards, game-based learning relies upon intrinsic motivation. Finally, GBL can also make the learning more relevant.

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Simulations as a Teaching Strategy

Ask a Tech Teacher

Simulations and games have grown from rote drills using a computer to challenging learning experiences for students that hone problem-solving and critical thinking skills. This is certainly prominent in the workplace, where some 90% of employees say that gamification makes them better at their job and more productive at work.

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64 predictions about edtech trends in 2024

eSchool News

In 2023, a new popular kid in town, better known as AI, dominated headlines and prompted debates around how students could abuse–and should use–the generative tool for learning. This helps build strong retrieval pathways and helps students more efficiently master concepts and skills. What are the projections for edtech?