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How Research-Informed Games May Result in Deep Learning Experiences

Edsurge

But for SplashLearn CEO Arpit Jain, it is important to make a distinction between gamification and game-based learning (GBL). Whereas games and gamification are often focused on external rewards, game-based learning relies upon intrinsic motivation. Personally, I was a good student, especially in math—I loved math.

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Nearpod Announces the 2022 Educator of the Year Award Winners

eSchool News

In 2019, Nearpod acquired Flocabulary, a learning platform that engages students in academically rigorous K–12 curriculum while promoting literacy through music videos. In March of 2021, Nearpod was acquired by Renaissance, a global leader in assessment, reading, and math solutions for pre-K–12 schools and districts.

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64 predictions about edtech trends in 2024

eSchool News

Currently, more than 25 percent of K-12 students are chronically absent and most students have ground to make up in math and reading. We are on track to see an increase in individualized homeschooling and e-learning, accompanied by the rising tide of gamification in education, promising a more engaging and dynamic learning experience.

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8 Great Websites and Apps to Help Kids With Fractions

Ask a Tech Teacher

Fractions are not the easiest of math concepts to learn (or teach), yet are arguably one of the most oft applied to our daily lives. Luckily, there are a lot of online apps on offer that are accessible to students and make learning much easier than traditional methods.

Math 147
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SIIA Announces Education Technology Finalists for 2023 CODiE Awards

eSchool News

on behalf of CDWG Best Science Instructional Solution for Grades PK–8 STEMscopes Science, Accelerate Learning Inc. on behalf of CDWG Best Science Instructional Solution for Grades PK–8 STEMscopes Science, Accelerate Learning Inc.

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SIIA Announces 2023 CODiE Award Winners for Education Technology

eSchool News

on behalf of CDWG Best Science Instructional Solution for Grades PK–8 BrainPOP Science, BrainPOP Best Science Instructional Solution for Grades 9–12 ExploreLearning Gizmos, ExploreLearning Best Science of Reading/Foundational Skills Solution Amira Learning, Houghton Mifflin Harcourt Best Social Sciences/Studies Instructional Solution U.S.

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3 Creative Teaching Resources That Save You Time and Money

Ask a Tech Teacher

And since gamification of learning can boost student performance by almost 90% , it’s a particularly impactful choice. Seesaw: Ideal for creating an interactive learning environment, Seesaw enables students to document their learning journey through photos, videos, and drawings at no initial cost.

Teaching 166