Remove Gamification Remove Hybrid Learning Remove Interactive Learning
article thumbnail

Is the Traditional Classroom Becoming Obsolete?

Ask a Tech Teacher

You might argue that the traditional classroom still plays an essential role in education, but the rapid growth of online and hybrid models suggests otherwise. As students increasingly seek flexible and interactive learning experiences, the conventional approach may not meet their needs any longer.

article thumbnail

61 predictions about edtech, equity, and learning in 2022

eSchool News

As we wrapped up 2020, we thought for sure that 2021 might bring us a reprieve from pandemic learning. Virtual and hybrid learning continued into the spring, but then classrooms welcomed back students for full-time in-person learning in the fall. Well, it did–but it also didn’t.

Learning 363
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

65 ways equity, edtech, and innovation shone in 2022

eSchool News

Not surprisingly, many of this year’s Top 10 focused on innovative ways to engage students, digital resources, and online and hybrid learning strategies related to post-pandemic teaching. This year’s 6th most-read story focuses on the predictions educators and industry experts made for learning in 2022.

article thumbnail

Education Technology

eSchool News

Virtual reality (VR) and augmented reality (AR) are emerging technologies transforming education by creating immersive, interactive learning experiences. Another important dimension of educational technology is communication and collaboration tools, which facilitate interaction among teachers, students, and parents.

article thumbnail

Technology Tools for Teaching and Learning

eSchool News

Among examples of technologies that improve student learning is interactive whiteboards, which enable teachers to create interactive lessons, annotate content, and encourage student participation through touch and gesture-based interactions. Platforms like Kahoot!