Remove Gamification Remove History Remove Textbooks
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What Technology is Used in Teaching and Learning?

eSchool News

Virtual reality (VR): Bring lessons to life through virtual reality, allowing students to explore immersive environments and enhancing understanding in subjects like history, science, and geography. Conclusion The diverse array of technology tools in K-12 classrooms serves as a catalyst for transformative education.

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64 predictions about edtech trends in 2024

eSchool News

We are on track to see an increase in individualized homeschooling and e-learning, accompanied by the rising tide of gamification in education, promising a more engaging and dynamic learning experience. Every year, we move further away from the “one size fits all” mentality that was the original textbook.

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What is the 21st Century Lesson Plan?

Ask a Tech Teacher

Technology and the connected world put a fork in the old model of teaching–instructor in front of the class, sage on the stage, students madly taking notes, textbooks opened to the chapter being reviewed, homework as worksheets based on the text, tests regurgitating important facts. Did I miss anything? Play is the new teaching.

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5 Resources to Gamify Student Writing

Ask a Tech Teacher

Ask a Tech Teacher guest blogger, Karen Dikson, has put together a collection of online gamified sites that will help your students with their writing: You think the textbooks for today’s generations of students are way more interesting than the once you had? You just taught a history lesson? This is your doorway to gamification.

Writing 100
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Its 2019. So Why Do 21st-Century Skills Still Matter?

Edsurge

To create compelling video arguments, student teams interviewed experts in economic development, researched state history and geography, and even wrote poems to sing the praises of their region. In Loudoun County, Virginia, fourth-graders from Goshen Post Elementary School took up the challenge personally.

Skills 167
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Technology Tools for Teaching and Learning

eSchool News

Virtual reality (VR) and augmented reality (AR) applications bring subjects to life by immersing students in virtual environments or overlaying digital content onto the real world, enhancing understanding in subjects like science, history, and geography. Tablets offer portability and versatility in the classroom.

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Classroom Learning

eSchool News

Within these walls, knowledge transcends textbooks, as discussions, debates, and collaborations spark deeper understanding. For example, in a history class, students might participate in a simulation of a historical event, immersing themselves in the context and gaining a deeper appreciation for the complexities of the past.

Learning 130