Remove Gamification Remove Grades Remove Motivation
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5 ways to integrate gamification into your classroom

eSchool News

As a fourth-grade teacher, Ive seen how gamification can transform a regular lesson into something my students look forward to. Here are five ways to integrate gamification into your classroom, using tools like Quizizz, Gimkit, Quizlet, and Blooket. Ive seen this firsthand!

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3 ways educators leverage gamification strategies

eSchool News

When teachers turn a lesson or tough-to-teach concept into a motivational gamed or use a fun competition to teach new concepts, students become immersed in their learning and are often more engaged–meaning they’re more likely to retain information. and Prodigy to gamify her instruction and motivate students.

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The future of gamification

eSchool News

Key points: Gamification can help engage students when they might otherwise lose motivation Engaged students are 2.5 times more likely to say that they get excellent grades and do well in school. This leads to many downstream effects: better grades, superior retention, and interest in further education.

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Choosing the right tools to boost student motivation

eSchool News

Even before schools closed in the spring, teachers were already grappling with a crisis in student motivation. Student motivation is important because it can be directly linked to attainment. Combined with the added challenge of virtual instruction, motivating students continues to preoccupy educators.

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Engaging the reluctant reader: Benefits of gamified learning in literacy education

eSchool News

On average, about 25 percent of children in the early grades struggle with reading. In a TEDx talk titled The Super Mario Effect–Tricking Your Brain into Learning More , Mark Rober highlighted how video games like Super Mario can motivate people to achieve their goals by viewing failures as learning opportunities.

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I gamified my classroom and students are soaring

eSchool News

If playing games is part of our culture, even part of our identities, then it stands to reason that students can be highly motivated by game-based learning opportunities. Gamification means using game-design principles such as cooperation, competition, character development, and point scoring in a non-gaming context.

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Gamifying math and beating the summer slide

eSchool News

Key points: Gamifying learning often leads to deeper student engagement and understanding 4 ways to encourage play in education Prioritizing inclusivity in game-based learning For more news on gamification, visit eSN’s Digital Learning hub On October 1st, the announcement rings out: “It’s time to master those multiplication facts, everyone!”

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