Remove Game-Based Learning Remove Testing Remove Textbooks
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Making Video Games for Higher Ed Requires Major Investment. Is It Worth It?

Edsurge

For higher education, with smaller potential audiences and student outcomes at stake, companies are debating whether return on investment is there for game-based learning experiences. Currently the ARTé: Macenas game sells to students for $19.95 Enter Textbook Publishers. For example, W.W. million in 2012.

Textbooks 163
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How an Open-World Video Game Teaches Kids STEM

Edsurge

Imagine learning math and science from the perspective of a middle or high school student. The student’s mental image of the subject is more than likely that of a textbook—dense, daunting, and dry—accompanied by a sigh exclaiming, “Please, anything but this!”

STEM 167
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GlassLab Set Out to Prove Games Could Assess Learning. Now It’s Shutting Down.

Edsurge

Since the days of “Oregon Trail,” educational games have teased at the possibility that learning in school can be freed from the doldrum of textbooks and tests. So if games are fun, and learning should be fun, doesn’t it behoove the education and gaming industries to join forces?

Learning 163
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High School and Personalized Learning

Ask a Tech Teacher

Students tend to perform better on assessments and standardized tests. How technology can support personalized learning in the classroom With the increasing advancement in technology, personalized learning can be implemented quite easily in this so-called highschool of the future. Improved Performance. It’s a proven fact!

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We Asked Teachers What They Want From Edtech. Here’s What They Said.

Edsurge

From IBM’s test scoring machines in the 1930s to the Speak & Spells of the 70s, innovators and educators have been trying to improve education with technology for decades. But these efforts have fallen short of meaningfully transforming learning. At the end of the day, edtech can feel like one more thing on a teacher’s plate.

Teachers 166
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20 By 2020: Quizlet’s Big Revenue Ambitions From Third-Party Content Partners

Edsurge

Content partners include publishers such as Pearson, nonprofits including the Jane Goodall Institute, test-prep providers like MCAT Self Prep, and other edtech companies including EverFi. The publishers will give a cut of such textbook sales to Quizlet. “In high school students using its studying tools.

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Carmen Sandiego Is Back. But Can She Fix America’s Geography Woes?

Edsurge

That makes it especially valuable to an education company like HMH, which is best known among teachers and students as a textbook publisher. In a bid to cut costs, the NAEP will no longer test students on geography going forward. Worryingly, we may have even less data to work from in the future.

History 166