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edWeb, Games4Ed launch game-based learning initiative

eSchool News

Collaborative efforts will help expand knowledge about game-based learning’s potential for students. Games4Ed was formed by over 25 representatives from different sectors of gaming and education who came together to examine the possibilities and issues regarding the use of game-based learning on January 20, 2015.

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?How Game-Based Learning Encourages Growth Mindset

Edsurge

What’s more, game-based learning (GBL) can address some of the most common roadblocks encountered by math teachers and students alike. In some schools, intervention classes begin as early as kindergarten, laying the foundation for children's’ fixed math mindsets at a time when they are most excited about learning.

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Game-Based Learning Is Changing How We Teach. Here's Why.

Edsurge

I have to do a lot of the same strategic thinking that I enjoyed doing in that game.” He also ponders whether games can both teach and measure 21st-century skills, considers the barriers to a broader use of GBL in schools and discusses the not-so-mysterious motivational power of Pokemon. “Now I run a 40-person ‘empire’ at Filament.

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New Research Proves Game-Based Learning Works—Here's Why That Matters

Edsurge

A great deal of initial research exists about blended learning techniques such as game-based learning, but adoption has stalled because of a lack of scalable, practical techniques that have also proven effective. students who played edgames outperformed their peers on standardized tests.

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Why Game Based Learning Is the Right Choice for Remote Teaching

Ask a Tech Teacher

Here’s what a joint study from Legends of Learning and Vanderbilt University found: “…students who played the games outperformed their peers on standardized tests. “ In fact, 92% of teachers indicated they would like to use curriculum-based games in the future. More on Game-based Learning.

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How to Roll Out Game-Based Learning—and Boost Engagement—in Your Classroom

Edsurge

When Vadim Polikov—my childhood friend and a successful entrepreneur—approached me with a game-based learning business idea in the summer of 2015, I jumped at the idea. . Many of the teachers described the games as “transformative.”. Many of the teachers described the games as “transformative.”

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Cybersecurity to Be Taught to K-8 students across North America for Free

eSchool News

Cyber Legends has reached out to teachers, schools, school boards, cybersecurity experts, and online safety professionals to collect data over the past 2 years to learn about their challenges. This problem-based approach helps develop critical thinking and communication skills, with students assimilating concepts effortlessly.